BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality

Virtual Reality (VR) locomotion methods are mainly ground-based, room-scale, or discrete, making them ill-suited for flying experiences. Although leaning- and controller-based techniques are promising for flying in VR, we lack empirical evidence of their advantages. We compared combinations of leaning- and controller-based methods for steering and velocity in a user study (N = 24) using a broom metaphor to integrate these methods into an understandable locomotion reference. The steering methods were: 1) controller-pointing (CP) and 2) headset-leaning (HL); and for velocity control: 1) controller linear displacement (CLD) and 2) headset linear displacement (HLD). Results indicate that HL increase presence compared to CP. However, combining HL with CLD worsens coin collection rate, completion time, mental load, control factor ratings, and enjoyment. In contrast, HLD worked well when paired with either steering method. CP-CLD led to the highest coin collection rate and lowest mental load. All methods had comparable feelings of flying.

Authors

Institutions

Publication Details

Published
2025-11-12
DOI
https://doi.org/10.1145/3756884.3766017
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality

Florian Müller, Martin Schmitz, Martin Hedlund, Andrii Matviienko et al.
1 citations
Virtual Reality Applications and Impacts
1.94
article

BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality

Florian Müller, Martin Schmitz, Martin Hedlund, Andrii Matviienko, Remy Rey, Cristian Bogdan, Pooria Ghavamian, Deirdre Tobin
article en
1 citations

Abstract

Virtual Reality (VR) locomotion methods are mainly ground-based, room-scale, or discrete, making them ill-suited for flying experiences. Although leaning- and controller-based techniques are promising for flying in VR, we lack empirical evidence of their advantages. We compared combinations of leaning- and controller-based methods for steering and velocity in a user study (N = 24) using a broom metaphor to integrate these methods into an understandable locomotion reference. The steering methods were: 1) controller-pointing (CP) and 2) headset-leaning (HL); and for velocity control: 1) controller linear displacement (CLD) and 2) headset linear displacement (HLD). Results indicate that HL increase presence compared to CP. However, combining HL with CLD worsens coin collection rate, completion time, mental load, control factor ratings, and enjoyment. In contrast, HLD worked well when paired with either steering method. CP-CLD led to the highest coin collection rate and lowest mental load. All methods had comparable feelings of flying.

Technische Universität Darmstadt (DE), KTH Royal Institute of Technology (SE), Saarland University (DE)
Openalex Percentile: Top 11%
Virtual Reality Applications and Impacts
1.94
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

BroomBroom! Evaluation of Leaning and Controller-based Locomotion for Flying in Virtual Reality — Florian Müller, Martin Schmitz, et al. · (2025) | TGRS Research Map | TGRS