A Haptic-Driven Serious Game for Cognitive Stimulation and Visual Impairment Mitigation in Older Adults Based on the Design-Play-Experience Framework: Cross-Sectional Mixed Methods Pilot Study

This study developed and validated a haptic, serious game for older adults. Its innovation lies in the systematic application of the DPE framework to achieve "haptic substitution for vision," which differs from previous research that focused on general immersive experiences. The main contribution of this study is providing a reusable design blueprint for creating easy-to-use cognitive training tools. These findings have practical implications in the real world, providing a feasible approach for deploying low visual load interventions in communities and care facilities.

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Publication Details

Journal
JMIR Serious Games
Published
2025-12-04
DOI
https://doi.org/10.2196/86290
Primary Topic
Technology Use by Older Adults
Type
article
Field-Weighted Citation Impact
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article

A Haptic-Driven Serious Game for Cognitive Stimulation and Visual Impairment Mitigation in Older Adults Based on the Design-Play-Experience Framework: Cross-Sectional Mixed Methods Pilot Study

Nazlena Mohamad Ali, Shafrida Sahrani, Xin Huang, Yue Zhang
JMIR Serious Games
Technology Use by Older Adults
article

A Haptic-Driven Serious Game for Cognitive Stimulation and Visual Impairment Mitigation in Older Adults Based on the Design-Play-Experience Framework: Cross-Sectional Mixed Methods Pilot Study

Nazlena Mohamad Ali, Shafrida Sahrani, Xin Huang, Yue Zhang
article en

Abstract

This study developed and validated a haptic, serious game for older adults. Its innovation lies in the systematic application of the DPE framework to achieve "haptic substitution for vision," which differs from previous research that focused on general immersive experiences. The main contribution of this study is providing a reusable design blueprint for creating easy-to-use cognitive training tools. These findings have practical implications in the real world, providing a feasible approach for deploying low visual load interventions in communities and care facilities.

JMIR Serious GamesVol. 14
National University of Malaysia (MY)
Openalex Percentile: Top 39%
Technology Use by Older Adults
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