Advances in deep reinforcement learning enable better predictions of human behavior in time-continuous tasks

Humans have to respond to everyday tasks with goal-directed actions in complex and time-continuous environments. However, modeling human behavior in such environments has been challenging. Deep Q-networks (DQNs), an application of deep learning used in reinforcement learning (RL), enable the investigation of how humans transform high-dimensional, time-continuous visual stimuli into appropriate motor responses. While recent advances in DQNs have led to significant performance improvements, it has remained unclear whether these advancements translate into improved modeling of human behavior. Here, we recorded motor responses in human participants (N = 23) while playing three distinct arcade games. We used stimulus features generated by a DQN as predictors for human data by fitting the DQN's response probabilities to human motor responses using a linear model. We hypothesized that advancements in RL models would lead to better prediction of human motor responses. Therefore, we used features from two recently developed DQN models (Ape-X and SEED) and a third baseline DQN to compare prediction accuracy. Compared to the baseline DQN, Ape-X and SEED involved additional structures, such as dueling and double Q-learning, and a long short-term memory, which considerably improved their performances when playing arcade games. Since the experimental tasks were time-continuous, we also analyzed the effect of temporal resolution on prediction accuracy by smoothing the model and human data to varying degrees. We found that all three models predict human behavior significantly above chance level. SEED, the most complex model, outperformed the others in prediction accuracy of human behavior across all three games. These results suggest that advances in deep RL can improve our capability to model human behavior in complex, time-continuous experimental tasks at a fine-grained temporal scale, thereby opening an interesting avenue for future research that complements the conventional experimental approach, characterized by its trial structure and use of low-dimensional stimuli.

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Publication Details

Journal
PLoS ONE
Published
2025-12-04
DOI
https://doi.org/10.1371/journal.pone.0338034
Primary Topic
Action Observation and Synchronization
Type
article
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article

Advances in deep reinforcement learning enable better predictions of human behavior in time-continuous tasks

Hans Frimmel, Hannes Ruge, Sabine Haberland
PLoS ONE
Action Observation and Synchronization
article

Advances in deep reinforcement learning enable better predictions of human behavior in time-continuous tasks

Hans Frimmel, Hannes Ruge, Sabine Haberland
article en

Abstract

Humans have to respond to everyday tasks with goal-directed actions in complex and time-continuous environments. However, modeling human behavior in such environments has been challenging. Deep Q-networks (DQNs), an application of deep learning used in reinforcement learning (RL), enable the investigation of how humans transform high-dimensional, time-continuous visual stimuli into appropriate motor responses. While recent advances in DQNs have led to significant performance improvements, it has remained unclear whether these advancements translate into improved modeling of human behavior. Here, we recorded motor responses in human participants (N = 23) while playing three distinct arcade games. We used stimulus features generated by a DQN as predictors for human data by fitting the DQN's response probabilities to human motor responses using a linear model. We hypothesized that advancements in RL models would lead to better prediction of human motor responses. Therefore, we used features from two recently developed DQN models (Ape-X and SEED) and a third baseline DQN to compare prediction accuracy. Compared to the baseline DQN, Ape-X and SEED involved additional structures, such as dueling and double Q-learning, and a long short-term memory, which considerably improved their performances when playing arcade games. Since the experimental tasks were time-continuous, we also analyzed the effect of temporal resolution on prediction accuracy by smoothing the model and human data to varying degrees. We found that all three models predict human behavior significantly above chance level. SEED, the most complex model, outperformed the others in prediction accuracy of human behavior across all three games. These results suggest that advances in deep RL can improve our capability to model human behavior in complex, time-continuous experimental tasks at a fine-grained temporal scale, thereby opening an interesting avenue for future research that complements the conventional experimental approach, characterized by its trial structure and use of low-dimensional stimuli.

PLoS ONEVol. 20(12)
Technische Universität Dresden (DE)
Openalex Percentile: Top 57%
Action Observation and Synchronization
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Advances in deep reinforcement learning enable better predictions of human behavior in time-continuous tasks — Hans Frimmel, Hannes Ruge, et al. · PLoS ONE (2025) | TGRS Research Map | TGRS