DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting

Generating high-fidelity, expressive, and realistic 3D head avatars remains a fundamental challenge for immersive applications such as virtual reality, gaming, and telepresence. This task requires not only precise modeling of non-rigid facial deformations but also semantically controllable expression synthesis under diverse viewpoints and motion contexts. We present DynAvatar, a novel framework that integrates expression-guided deformation into the 3D Gaussian splatting pipeline to produce photorealistic and emotionally resonant head avatars. Our method introduces two key innovations: (1) an expression-guided Gaussian deformation module that tightly couples geometric displacement with high-level semantic cues, enabling fine-grained and anatomically meaningful facial animation; and (2) a spatial context embedding mechanism that encodes the canonical position of each Gaussian to preserve semantic coherence and spatial consistency during expression generation. Extensive experiments on both controlled and in-the-wild datasets demonstrate that DynAvatar significantly outperforms state-of-the-art methods in terms of visual realism, expression fidelity, and rendering quality.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-12-04
DOI
https://doi.org/10.1109/tvcg.2025.3640423
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting

Aimin Hao, Zhongyong Ye, Wenfeng Song, Xia Hou et al.
IEEE Transactions on Visualization and Computer Graphics
Face recognition and analysis
article

DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting

Aimin Hao, Zhongyong Ye, Wenfeng Song, Xia Hou, Shuai Li, Zhenyu Wu
article en

Abstract

Generating high-fidelity, expressive, and realistic 3D head avatars remains a fundamental challenge for immersive applications such as virtual reality, gaming, and telepresence. This task requires not only precise modeling of non-rigid facial deformations but also semantically controllable expression synthesis under diverse viewpoints and motion contexts. We present DynAvatar, a novel framework that integrates expression-guided deformation into the 3D Gaussian splatting pipeline to produce photorealistic and emotionally resonant head avatars. Our method introduces two key innovations: (1) an expression-guided Gaussian deformation module that tightly couples geometric displacement with high-level semantic cues, enabling fine-grained and anatomically meaningful facial animation; and (2) a spatial context embedding mechanism that encodes the canonical position of each Gaussian to preserve semantic coherence and spatial consistency during expression generation. Extensive experiments on both controlled and in-the-wild datasets demonstrate that DynAvatar significantly outperforms state-of-the-art methods in terms of visual realism, expression fidelity, and rendering quality.

IEEE Transactions on Visualization and Computer GraphicsVol. 32(3)
Southwest Jiaotong University (CN), Beijing Information Science & Technology University (CN), Beihang University (CN)
Openalex Percentile: Top 60%
Face recognition and analysis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

DynAvatar: Dynamic 3D Head Avatar Deformation With Expression Guided Gaussian Splatting — Aimin Hao, Zhongyong Ye, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS