DiffTex: Differentiable Texturing for Architectural Proxy Models

Simplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and geometric details, making it essential for textures to compensate for the loss. Preserving the rich texture information from the original dense architectural reconstructions remains a daunting task, particularly when working with unordered RGB photographs. We propose an automated method for generating realistic texture maps for architectural proxy models at the texel level from an unordered collection of registered photographs. Our approach establishes correspondences between texels on a UV map and pixels in the input images, with each texel's color computed as a weighted blend of associated pixel values. Using differentiable rendering, we optimize blending parameters to ensure photometric and perspective consistency, while maintaining seamless texture coherence. Experimental results demonstrate the effectiveness and robustness of our method across diverse architectural models and varying photographic conditions, enabling the creation of high-quality textures that preserve visual fidelity and structural detail.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2025-12-01
DOI
https://doi.org/10.1145/3763312
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

DiffTex: Differentiable Texturing for Architectural Proxy Models

Jianwei Guo, Hui Huang, Daniel Cohen‐Or, Weidan Xiong et al.
ACM Transactions on Graphics
Computer Graphics and Visualization Techniques
article

DiffTex: Differentiable Texturing for Architectural Proxy Models

Jianwei Guo, Hui Huang, Daniel Cohen‐Or, Weidan Xiong, Dani Lischinski, WU Yong-li, Bochuan Zeng
article en

Abstract

Simplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and geometric details, making it essential for textures to compensate for the loss. Preserving the rich texture information from the original dense architectural reconstructions remains a daunting task, particularly when working with unordered RGB photographs. We propose an automated method for generating realistic texture maps for architectural proxy models at the texel level from an unordered collection of registered photographs. Our approach establishes correspondences between texels on a UV map and pixels in the input images, with each texel's color computed as a weighted blend of associated pixel values. Using differentiable rendering, we optimize blending parameters to ensure photometric and perspective consistency, while maintaining seamless texture coherence. Experimental results demonstrate the effectiveness and robustness of our method across diverse architectural models and varying photographic conditions, enabling the creation of high-quality textures that preserve visual fidelity and structural detail.

ACM Transactions on GraphicsVol. 44(6)
Tel Aviv University (IL), Shenzhen University (CN), Hebrew University of Jerusalem (IL), Beijing Normal University (CN)
Openalex Percentile: Top 41%
Computer Graphics and Visualization Techniques
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DiffTex: Differentiable Texturing for Architectural Proxy Models — Jianwei Guo, Hui Huang, et al. · ACM Transactions on Graphics (2025) | TGRS Research Map | TGRS