Sums of Wedges: Conforming Weighted Delaunay Triangulations are Polynomial in Fixed Dimension

We show how the problem of creating a triangulation in d -dimensional space that conforms to constraints given as sub-simplices can be turned into the problem of computing the lower hull of a sum of wedge functions. This sum can be interpreted as a Weighted Delaunay Triangulations, necessarily containing the constraints as unions of its elements. Intersections of wedges lead to Steiner points. As the number of such intersections is polynomial in the number of wedges, and the number of wedges per element is typically 1 (at most d ), this proves that the complexity of the output is polynomial. Moreover, we show that the majority of wedge intersections is unnecessary for a conforming triangulation and further heuristically reduce the number of Steiner points. Using appropriate data structures, the function can be evaluated in quasi-linear time, leading to an output-sensitive algorithm.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2025-12-01
DOI
https://doi.org/10.1145/3763368
Primary Topic
Computational Geometry and Mesh Generation
Type
article
Field-Weighted Citation Impact
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article

Sums of Wedges: Conforming Weighted Delaunay Triangulations are Polynomial in Fixed Dimension

Ugo Finnendahl, Marc Alexa, Dimitrios Bogiokas, Thorsten Seidelmann
ACM Transactions on Graphics
Computational Geometry and Mesh Generation
article

Sums of Wedges: Conforming Weighted Delaunay Triangulations are Polynomial in Fixed Dimension

Ugo Finnendahl, Marc Alexa, Dimitrios Bogiokas, Thorsten Seidelmann
article en

Abstract

We show how the problem of creating a triangulation in d -dimensional space that conforms to constraints given as sub-simplices can be turned into the problem of computing the lower hull of a sum of wedge functions. This sum can be interpreted as a Weighted Delaunay Triangulations, necessarily containing the constraints as unions of its elements. Intersections of wedges lead to Steiner points. As the number of such intersections is polynomial in the number of wedges, and the number of wedges per element is typically 1 (at most d ), this proves that the complexity of the output is polynomial. Moreover, we show that the majority of wedge intersections is unnecessary for a conforming triangulation and further heuristically reduce the number of Steiner points. Using appropriate data structures, the function can be evaluated in quasi-linear time, leading to an output-sensitive algorithm.

ACM Transactions on GraphicsVol. 44(6)
Technische Universität Berlin (DE)
Openalex Percentile: Top 41%
Computational Geometry and Mesh Generation
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