RL-ACD: Reinforcement Learning-based Approximate Convex Decomposition

Approximate Convex Decomposition (ACD) aims to approximate complex 3D shapes with convex components, which is widely applied to create compact collision representations for real-time applications, including VR/AR, interactive games, and robotic simulations. Efficiency and optimality are critical for ACD algorithms in approximating large-scale, complex 3D shapes, enabling high-quality decompositions with minimal components. Unfortunately, existing methods either employ sub-optimal greedy strategies or rely on computationally intensive multi-step searches. In this work, we propose RL-ACD, a data-driven, reinforcement learning-based approach for efficient and near-optimal convex shape decomposition. We formulate ACD as a Markov Decision Process (MDP), where cutting planes are iteratively applied based on the current stage's mesh fragments rather than the entire fine-grained mesh, leading to a novel, efficient geometric encoding. To train near-optimal policies for ACD, we propose a novel dual-state Bellman loss and analyze its convergence using a Q-learning algorithm. Comprehensive evaluations across diverse datasets validate the efficiency and accuracy of RL-ACD for convex decomposition tasks. Our method outperforms the multi-step tree search by 15× in terms of computational speed, while reducing the number of resulting components by 16% compared to the current state-of-the-art greedy algorithms, significantly narrowing the sub-optimality gap and enhancing downstream task performance.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2025-12-01
DOI
https://doi.org/10.1145/3763270
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
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article

RL-ACD: Reinforcement Learning-based Approximate Convex Decomposition

Xiaogang Jin, Zherong Pan, Yuzhe Luo, Yiqian Wu et al.
ACM Transactions on Graphics
3D Shape Modeling and Analysis
article

RL-ACD: Reinforcement Learning-based Approximate Convex Decomposition

Xiaogang Jin, Zherong Pan, Yuzhe Luo, Yiqian Wu, Xingyi Du, Xifeng Gao, Xiangjun Tang, Kui Wu, Yun Zeng
article en

Abstract

Approximate Convex Decomposition (ACD) aims to approximate complex 3D shapes with convex components, which is widely applied to create compact collision representations for real-time applications, including VR/AR, interactive games, and robotic simulations. Efficiency and optimality are critical for ACD algorithms in approximating large-scale, complex 3D shapes, enabling high-quality decompositions with minimal components. Unfortunately, existing methods either employ sub-optimal greedy strategies or rely on computationally intensive multi-step searches. In this work, we propose RL-ACD, a data-driven, reinforcement learning-based approach for efficient and near-optimal convex shape decomposition. We formulate ACD as a Markov Decision Process (MDP), where cutting planes are iteratively applied based on the current stage's mesh fragments rather than the entire fine-grained mesh, leading to a novel, efficient geometric encoding. To train near-optimal policies for ACD, we propose a novel dual-state Bellman loss and analyze its convergence using a Q-learning algorithm. Comprehensive evaluations across diverse datasets validate the efficiency and accuracy of RL-ACD for convex decomposition tasks. Our method outperforms the multi-step tree search by 15× in terms of computational speed, while reducing the number of resulting components by 16% compared to the current state-of-the-art greedy algorithms, significantly narrowing the sub-optimality gap and enhancing downstream task performance.

ACM Transactions on GraphicsVol. 44(6)
Light Industry Hangzhou Electromechanical Design Institute (CN), Zhejiang Lab (CN), Lipetsk State Pedagogical University (RU), J2 Light (United States) (US), Zhejiang University (CN)
Openalex Percentile: Top 61%
3D Shape Modeling and Analysis
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