An end-to-end pipeline for team-aware, pose-aligned augmented reality in cycling broadcasts

Advanced computer vision and machine learning technologies transform how we experience sports events. This work enriches helicopter footage of cycling races with dynamic, in-scene, pose-aligned augmented reality (AR) overlays (e.g., rider name, speed, wind direction) that remain visually attached to each rider. To achieve this, we propose a multi-stage pipeline: cyclists are first detected and tracked, followed by team recognition using a one-shot learning approach based on Siamese neural networks, which achieves a classification accuracy of 85% on a test set composed of unseen teams during training. This design allows easy adaptation and reuse across different races and seasons, enabling frequent jersey and team changes with minimal effort. We introduce a pose-based AR overlay that anchors rider labels to moving cyclists without fixed field landmarks or homography, enabling dynamic overlays in unconstrained cycling broadcasts. Real-time feasibility is demonstrated through runtime profiling and TensorRT optimizations. Finally, a user study evaluates the readability, informativeness, visual stability, and engagement of our AR-enhanced broadcasts. The combination of advanced computer vision, AR, and user-centered evaluation showcases new possibilities for improving live sports broadcasts, particularly in challenging environments like road cycling. • End-to-end pipeline for team-aware, pose-aligned augmented reality in cycling broadcasts. • One-shot jersey recognition with 85% accuracy on unseen teams. • Yolov11 detection reaches 0.93mAP; TensorRT halves latency for real-time performance. • CyclingTrack dataset and SOTA tracking study. • TokenHMR-based 3D meshes drive stable, per-rider AR alignment and placement.

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Publication Details

Journal
Computer Vision and Image Understanding
Published
2025-12-04
DOI
https://doi.org/10.1016/j.cviu.2025.104602
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
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article

An end-to-end pipeline for team-aware, pose-aligned augmented reality in cycling broadcasts

Maarten Slembrouck, Steven Verstockt, Jelle Vanhaeverbeke, Winter Clinckemaillie
Computer Vision and Image Understanding
Human Pose and Action Recognition
article

An end-to-end pipeline for team-aware, pose-aligned augmented reality in cycling broadcasts

Maarten Slembrouck, Steven Verstockt, Jelle Vanhaeverbeke, Winter Clinckemaillie
article en

Abstract

Advanced computer vision and machine learning technologies transform how we experience sports events. This work enriches helicopter footage of cycling races with dynamic, in-scene, pose-aligned augmented reality (AR) overlays (e.g., rider name, speed, wind direction) that remain visually attached to each rider. To achieve this, we propose a multi-stage pipeline: cyclists are first detected and tracked, followed by team recognition using a one-shot learning approach based on Siamese neural networks, which achieves a classification accuracy of 85% on a test set composed of unseen teams during training. This design allows easy adaptation and reuse across different races and seasons, enabling frequent jersey and team changes with minimal effort. We introduce a pose-based AR overlay that anchors rider labels to moving cyclists without fixed field landmarks or homography, enabling dynamic overlays in unconstrained cycling broadcasts. Real-time feasibility is demonstrated through runtime profiling and TensorRT optimizations. Finally, a user study evaluates the readability, informativeness, visual stability, and engagement of our AR-enhanced broadcasts. The combination of advanced computer vision, AR, and user-centered evaluation showcases new possibilities for improving live sports broadcasts, particularly in challenging environments like road cycling. • End-to-end pipeline for team-aware, pose-aligned augmented reality in cycling broadcasts. • One-shot jersey recognition with 85% accuracy on unseen teams. • Yolov11 detection reaches 0.93mAP; TensorRT halves latency for real-time performance. • CyclingTrack dataset and SOTA tracking study. • TokenHMR-based 3D meshes drive stable, per-rider AR alignment and placement.

Computer Vision and Image UnderstandingVol. 263
Ghent University Hospital (BE), Ghent University (BE), iMinds (BE)
Openalex Percentile: Top 60%
Human Pose and Action Recognition
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