Effect of eye-tracking-based depth perception visualization interface on virtual reality user experience

Abstract In virtual reality (VR), users underestimate distances between themselves and objects relative to reality. Such issues can negatively impact users’ spatial perception and interactions in VR environments by affecting elements of the VR user experience, such as presence. Therefore, enhancement of depth perception should be studied to improve the VR user experience. In this study, an eye-tracking-based depth perception visualization interface system is proposed to enhance depth perception and improve presence in VR. The visualization interface system consists of a three-dimensional (3D) depth interface or a two-dimensional (2D) depth interface, depending on the interface depth. Experiments on depth perception and presence were conducted to analyze whether the proposed visualization interface affects user experience. An analysis of the experimental results suggests that the proposed visualization interface system can benefit depth perception and presence with the 3D depth interface potentially being more effective than the 2D depth interface.

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Publication Details

Journal
Virtual Reality
Published
2025-12-04
DOI
https://doi.org/10.1007/s10055-025-01260-8
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Effect of eye-tracking-based depth perception visualization interface on virtual reality user experience

Haram Choi, Sang-Hun Nam
Virtual Reality
Virtual Reality Applications and Impacts
article

Effect of eye-tracking-based depth perception visualization interface on virtual reality user experience

Haram Choi, Sang-Hun Nam
article en

Abstract

Abstract In virtual reality (VR), users underestimate distances between themselves and objects relative to reality. Such issues can negatively impact users’ spatial perception and interactions in VR environments by affecting elements of the VR user experience, such as presence. Therefore, enhancement of depth perception should be studied to improve the VR user experience. In this study, an eye-tracking-based depth perception visualization interface system is proposed to enhance depth perception and improve presence in VR. The visualization interface system consists of a three-dimensional (3D) depth interface or a two-dimensional (2D) depth interface, depending on the interface depth. Experiments on depth perception and presence were conducted to analyze whether the proposed visualization interface affects user experience. An analysis of the experimental results suggests that the proposed visualization interface system can benefit depth perception and presence with the 3D depth interface potentially being more effective than the 2D depth interface.

Virtual RealityVol. 30(1)
Changwon National University (KR)
National Research Foundation, Changwon National University, National Research Foundation of Korea
Openalex Percentile: Top 60%
Virtual Reality Applications and Impacts
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