Facilitating and enhancing co-creation through multi-sensory mixed reality experiences: a paradigm shift in stakeholder engagement

Abstract Co-creation has become increasingly important as companies strive to develop more customer-centric products and services by involving stakeholders throughout the design process. This paper introduces XR-CO, a multi-sensory, multi-user mixed reality co-creation platform. XR-CO utilizes an optical see-through head mounted display to create a 1:1 immersive mixed reality environment over essential physical prototypes, allowing stakeholders to physically interact with functional prototypes inside the digital environment. By incorporating visual, auditory, somatosensory and vestibular senses, XR-CO maximizes collaboration and triggers meaningful interactions among stakeholders, leading to improved co-creation quality. To validate XR-CO’s effectiveness, a study was conducted involving 32 participants in co-creation sessions for the development of cabin interiors of a new concept aircraft, the Flying-V. Half of the participants used XR-CO platform, while another half used the conventional desktop co-creation setups. The participants appreciated the XR-CO platforms, as indicated by their high scores in CSI, SUS, co-creation experience, and quantity of ideas in terms of quantitative data analysis. Additionally, 4D scanning of participants movements demonstrated that XR-CO provided a true-to-life perception of the digital space. XR-CO facilitated the discovery of more design issues compared to conventional setups, a finding affirmed by an expert panel using qualitative Delphi techniques. The positive user experience and meaningful outcomes observed in these co-creation sessions serve as strong evidence of the efficacy of the XR-CO platform, particularly the newly introduced somatosense. In summary, our study highlights the significance of XR-CO in co-creation processes. The platform’s immersive nature, combined with the integration of multiple sensory inputs, fosters collaboration, enriches interactions, and ultimately leads to improved outcomes.

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Publication Details

Journal
Virtual Reality
Published
2025-12-04
DOI
https://doi.org/10.1007/s10055-025-01274-2
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Facilitating and enhancing co-creation through multi-sensory mixed reality experiences: a paradigm shift in stakeholder engagement

Francesca De Crescenzio, Yunpeng Song, Sandhya Santhosh, P. Vink et al.
Virtual Reality
Augmented Reality Applications
article

Facilitating and enhancing co-creation through multi-sensory mixed reality experiences: a paradigm shift in stakeholder engagement

Francesca De Crescenzio, Yunpeng Song, Sandhya Santhosh, P. Vink, M. Corsi, Terry Consenheim, Marijn Verwiel
article en

Abstract

Abstract Co-creation has become increasingly important as companies strive to develop more customer-centric products and services by involving stakeholders throughout the design process. This paper introduces XR-CO, a multi-sensory, multi-user mixed reality co-creation platform. XR-CO utilizes an optical see-through head mounted display to create a 1:1 immersive mixed reality environment over essential physical prototypes, allowing stakeholders to physically interact with functional prototypes inside the digital environment. By incorporating visual, auditory, somatosensory and vestibular senses, XR-CO maximizes collaboration and triggers meaningful interactions among stakeholders, leading to improved co-creation quality. To validate XR-CO’s effectiveness, a study was conducted involving 32 participants in co-creation sessions for the development of cabin interiors of a new concept aircraft, the Flying-V. Half of the participants used XR-CO platform, while another half used the conventional desktop co-creation setups. The participants appreciated the XR-CO platforms, as indicated by their high scores in CSI, SUS, co-creation experience, and quantity of ideas in terms of quantitative data analysis. Additionally, 4D scanning of participants movements demonstrated that XR-CO provided a true-to-life perception of the digital space. XR-CO facilitated the discovery of more design issues compared to conventional setups, a finding affirmed by an expert panel using qualitative Delphi techniques. The positive user experience and meaningful outcomes observed in these co-creation sessions serve as strong evidence of the efficacy of the XR-CO platform, particularly the newly introduced somatosense. In summary, our study highlights the significance of XR-CO in co-creation processes. The platform’s immersive nature, combined with the integration of multiple sensory inputs, fosters collaboration, enriches interactions, and ultimately leads to improved outcomes.

Virtual RealityVol. 30(1)
Royal Dutch Society for the Promotion of Dentistry (NL), University of Bologna (IT), Delft University of Technology (NL)
Openalex Percentile: Top 60%
Augmented Reality Applications
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