Semantic, Orthographic, and Morphological Biases in Humans' Wordle Gameplay
We show that human players' game play in the game of Wordle is influenced by the semantics, orthography, and morphology of the player's previous guesses. We demonstrate this influence by comparing actual human players' guesses to near-optimal guesses, showing that human players' guesses are biased to be similar to previous guesses semantically, orthographically, and morphologically.
Authors
- Kina Kim
- Jiadong Liang (ORCID: https://orcid.org/0000-0002-3177-3810)
- Aya Kabbara (ORCID: https://orcid.org/0000-0002-7983-7297)
- Cindy H. Liu (ORCID: https://orcid.org/0000-0001-6985-5961)
- Michael Guerzhoy (ORCID: https://orcid.org/0000-0003-1856-6742)
- Ruikun Luo (ORCID: https://orcid.org/0000-0003-3310-6381)
Institutions
- University of Toronto (CA)
- IBM (Canada) (CA)
Publication Details
- Journal
- AI Matters
- Published
- 2025-10-01
- DOI
- https://doi.org/10.1145/3774399.3774406
- Primary Topic
- Child and Animal Learning Development
- Type
- article
- Field-Weighted Citation Impact
- 0.00