An N-Gram Framework for Sentiment and Emotion-Aware Word Association Games

Natural Language Processing (NLP) models have seen impressive advancements in understanding word associations. Still, limited attention has been given to user sentiment and emotions influencing these associations. In this paper, we explore the impact of both sentiment and emotion on the selection of words in an N-gram-based word association game. By integrating GloVe embeddings with SenticNet-based emotion classification and sentiment analysis from VADER, we evaluate how positive and negative sentiments, combined with intense emotions such as delight, ecstasy, terror, and loathing, affect word choices. Our findings suggest that user sentiment and emotion have a significant effect on word selection, with positive players associating positive adjectives with positive nouns, while negative players tend toward the opposite associations. This study highlights the necessity of considering sentiment and emotional intelligence in future NLP systems and presents new applications in areas such as AI-based gaming, behavioral analysis, and human-computer interaction.

Authors

Institutions

Publication Details

Journal
AI Matters
Published
2025-10-01
DOI
https://doi.org/10.1145/3774399.3774407
Primary Topic
Sentiment Analysis and Opinion Mining
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

An N-Gram Framework for Sentiment and Emotion-Aware Word Association Games

Sujoy Ghosh Hajra, Jeremy Blum, Suresh Menon, Rohan Dalal
AI Matters
Sentiment Analysis and Opinion Mining
article

An N-Gram Framework for Sentiment and Emotion-Aware Word Association Games

Sujoy Ghosh Hajra, Jeremy Blum, Suresh Menon, Rohan Dalal
article en

Abstract

Natural Language Processing (NLP) models have seen impressive advancements in understanding word associations. Still, limited attention has been given to user sentiment and emotions influencing these associations. In this paper, we explore the impact of both sentiment and emotion on the selection of words in an N-gram-based word association game. By integrating GloVe embeddings with SenticNet-based emotion classification and sentiment analysis from VADER, we evaluate how positive and negative sentiments, combined with intense emotions such as delight, ecstasy, terror, and loathing, affect word choices. Our findings suggest that user sentiment and emotion have a significant effect on word selection, with positive players associating positive adjectives with positive nouns, while negative players tend toward the opposite associations. This study highlights the necessity of considering sentiment and emotional intelligence in future NLP systems and presents new applications in areas such as AI-based gaming, behavioral analysis, and human-computer interaction.

AI MattersVol. 11(1)
Pennsylvania State University (US), University of Illinois Urbana-Champaign (US)
Openalex Percentile: Top 80%
Sentiment Analysis and Opinion Mining
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

An N-Gram Framework for Sentiment and Emotion-Aware Word Association Games — Sujoy Ghosh Hajra, Jeremy Blum, et al. · AI Matters (2025) | TGRS Research Map | TGRS