Interpolating Humour — Can Lines Be Funny?

The use of AI to play games has a long history. Some of the earliest examples were deterministic, fully observable games with clearly defined rules and possible game states. AI has proven best in games of this nature. Games such as checkers are considered solvable (Schaeffer et al., 2007) because there is always an optimal move to be made at any given point in the game, which means an AI agent can mathematically learn the best move.

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Publication Details

Journal
AI Matters
Published
2025-10-01
DOI
https://doi.org/10.1145/3774399.3774405
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Interpolating Humour — Can Lines Be Funny?

Cǎlin Anton, O. León, Kevin Ulliac, Isaac McCracken
AI Matters
Artificial Intelligence in Games
article

Interpolating Humour — Can Lines Be Funny?

Cǎlin Anton, O. León, Kevin Ulliac, Isaac McCracken
article en

Abstract

The use of AI to play games has a long history. Some of the earliest examples were deterministic, fully observable games with clearly defined rules and possible game states. AI has proven best in games of this nature. Games such as checkers are considered solvable (Schaeffer et al., 2007) because there is always an optimal move to be made at any given point in the game, which means an AI agent can mathematically learn the best move.

AI MattersVol. 11(1)
MacEwan University (CA)
Openalex Percentile: Top 80%
Artificial Intelligence in Games
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Interpolating Humour — Can Lines Be Funny? — Cǎlin Anton, O. León, et al. · AI Matters (2025) | TGRS Research Map | TGRS