Improving motor imagery decoding methods for an EEG-based mobile brain-computer interface in the context of the 2024 Cybathlon

Brain-computer interfaces (BCIs) have shown significant promise over the past decades, but often fail to meet the requirements for portability and usability in real-world scenarios. Motivated by the Cybathlon 2024 competition, we developed a modular, online EEG-based BCI system to address these challenges, thereby increasing accessibility for individuals with severe mobility impairments, such as tetraplegia. Our system uses three mental and motor imagery (MI) classes to control up to five control signals. The pipeline consists of four modules: data acquisition, preprocessing, classification, and the transfer function to map classification output to control dimensions. These modules run in parallel to optimise the online delay. The preprocessing includes a linear phase filter bandpass, artefact removal, and epoching with a sliding time window. The feature extraction was done using Morlet wavelets and the common spatial pattern. As our deep learning classifier, we use three diagonalized structured state-space sequence layers. We developed a training game for our pilot where the mental tasks control the game during quick-time events. We implemented a mobile web application for live user feedback. The components were designed with a human-centred approach in collaboration with the tetraplegic user. We achieve up to 84% classification accuracy in offline analysis using an S4D-layer-based model. In the live Cybathlon competition setting, our pilot successfully completed one task; we attribute the reduced performance in this context primarily to factors such as stress and the challenging competition environment. Following the Cybathlon, we further validated our pipeline with the original pilot and an additional participant, achieving a success rate of 73% in real-time gameplay. We also compare our model to the EEGEncoder, which is slower in training but has a higher performance. The S4D model outperforms the reference machine learning models. We provide insights into developing a framework for portable BCIs, taking a step towards bridging the gap between the laboratory and daily life. Specifically, our framework integrates modular design, real-time data processing, user-centred feedback, and low-cost hardware to deliver an accessible and adaptable BCI solution, addressing critical gaps in current BCI applications.

Authors

Institutions

Publication Details

Journal
Journal of NeuroEngineering and Rehabilitation
Published
2026-04-13
DOI
https://doi.org/10.1186/s12984-026-01969-w
Primary Topic
EEG and Brain-Computer Interfaces
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Improving motor imagery decoding methods for an EEG-based mobile brain-computer interface in the context of the 2024 Cybathlon

Leon L. J. Jokinen, Thien Le, Daniel Pavlov, T. Huber et al.
Journal of NeuroEngineering and Rehabilitation
EEG and Brain-Computer Interfaces
article

Improving motor imagery decoding methods for an EEG-based mobile brain-computer interface in the context of the 2024 Cybathlon

Leon L. J. Jokinen, Thien Le, Daniel Pavlov, T. Huber, Isabel Whiteley Tscherniak, Glenn Viktor Krafczyk, Niels Christopher Thiemann, Iustin Curcean, Pietro Marcolongo, Manuel Methasani, Ana McWhinnie-Fernández, Flaminia Pallotti
article en

Abstract

Brain-computer interfaces (BCIs) have shown significant promise over the past decades, but often fail to meet the requirements for portability and usability in real-world scenarios. Motivated by the Cybathlon 2024 competition, we developed a modular, online EEG-based BCI system to address these challenges, thereby increasing accessibility for individuals with severe mobility impairments, such as tetraplegia. Our system uses three mental and motor imagery (MI) classes to control up to five control signals. The pipeline consists of four modules: data acquisition, preprocessing, classification, and the transfer function to map classification output to control dimensions. These modules run in parallel to optimise the online delay. The preprocessing includes a linear phase filter bandpass, artefact removal, and epoching with a sliding time window. The feature extraction was done using Morlet wavelets and the common spatial pattern. As our deep learning classifier, we use three diagonalized structured state-space sequence layers. We developed a training game for our pilot where the mental tasks control the game during quick-time events. We implemented a mobile web application for live user feedback. The components were designed with a human-centred approach in collaboration with the tetraplegic user. We achieve up to 84% classification accuracy in offline analysis using an S4D-layer-based model. In the live Cybathlon competition setting, our pilot successfully completed one task; we attribute the reduced performance in this context primarily to factors such as stress and the challenging competition environment. Following the Cybathlon, we further validated our pipeline with the original pilot and an additional participant, achieving a success rate of 73% in real-time gameplay. We also compare our model to the EEGEncoder, which is slower in training but has a higher performance. The S4D model outperforms the reference machine learning models. We provide insights into developing a framework for portable BCIs, taking a step towards bridging the gap between the laboratory and daily life. Specifically, our framework integrates modular design, real-time data processing, user-centred feedback, and low-cost hardware to deliver an accessible and adaptable BCI solution, addressing critical gaps in current BCI applications.

Journal of NeuroEngineering and RehabilitationVol. 23(1)
Isotopen Technologien München (Germany) (DE), Technical University of Munich (DE), Ludwig-Maximilians-Universität München (DE)
Technische Universität München
Openalex Percentile: Top 100%
EEG and Brain-Computer Interfaces
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.