From users to creators: Design and evaluation of a VR professional development program for educators

As immersive technologies expand in education, a gap persists between teachers’ familiarity with virtual reality (VR) tools and effective pedagogical use. This study designed, implemented, and evaluated a 60-h VR Trainer Training Program using Educational Design Research (EDR) and the Taba-Tyler curriculum model. Sixteen teachers participated in a needs analysis, followed by 42 in-service teachers from 30 provinces in Türkiye engaging in the training program. The curriculum combined theoretical instruction with hands-on practice in tools such as Unity and Blender, supported by scaffolded learning and peer collaboration. Findings show significant gains in technical competence and pedagogical integration, with 85 % of participants producing technically functional VR projects and 72 % aligning them with curricular objectives. Teachers reported increased confidence and a shift from users to creators of VR content, though challenges remained regarding subject-specific examples, limited time for mastering advanced tools, and the need for sustained institutional support. The study offers a scalable model for professional development in immersive learning and underscores the importance of structured training for sustainable VR adoption. • VR training program improved teachers' technical and pedagogical skills. • Teachers' professional identity shifted toward proactive VR content creation. • 85 % of participants produced technically sound VR instructional products. • Challenges remain in subject-specific examples and advanced tool mastery. • Study offers scalable model for VR professional development in education.

Authors

Institutions

Publication Details

Journal
Computers & Education
Published
2025-12-03
DOI
https://doi.org/10.1016/j.compedu.2025.105518
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

From users to creators: Design and evaluation of a VR professional development program for educators

Yeliz Tunga, Barış Çukurbaşı, Gizem Engin, Ali Geriş
Computers & Education
Virtual Reality Applications and Impacts
article

From users to creators: Design and evaluation of a VR professional development program for educators

Yeliz Tunga, Barış Çukurbaşı, Gizem Engin, Ali Geriş
article en

Abstract

As immersive technologies expand in education, a gap persists between teachers’ familiarity with virtual reality (VR) tools and effective pedagogical use. This study designed, implemented, and evaluated a 60-h VR Trainer Training Program using Educational Design Research (EDR) and the Taba-Tyler curriculum model. Sixteen teachers participated in a needs analysis, followed by 42 in-service teachers from 30 provinces in Türkiye engaging in the training program. The curriculum combined theoretical instruction with hands-on practice in tools such as Unity and Blender, supported by scaffolded learning and peer collaboration. Findings show significant gains in technical competence and pedagogical integration, with 85 % of participants producing technically functional VR projects and 72 % aligning them with curricular objectives. Teachers reported increased confidence and a shift from users to creators of VR content, though challenges remained regarding subject-specific examples, limited time for mastering advanced tools, and the need for sustained institutional support. The study offers a scalable model for professional development in immersive learning and underscores the importance of structured training for sustainable VR adoption. • VR training program improved teachers' technical and pedagogical skills. • Teachers' professional identity shifted toward proactive VR content creation. • 85 % of participants produced technically sound VR instructional products. • Challenges remain in subject-specific examples and advanced tool mastery. • Study offers scalable model for VR professional development in education.

Computers & EducationVol. 243
Manisa Celal Bayar University (TR), Lund University (SE), Ege University (TR), Design Science (United Kingdom) (GB)
Openalex Percentile: Top 60%
Virtual Reality Applications and Impacts
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

From users to creators: Design and evaluation of a VR professional development program for educators — Yeliz Tunga, Barış Çukurbaşı, et al. · Computers & Education (2025) | TGRS Research Map | TGRS