From users to creators: Design and evaluation of a VR professional development program for educators
As immersive technologies expand in education, a gap persists between teachers’ familiarity with virtual reality (VR) tools and effective pedagogical use. This study designed, implemented, and evaluated a 60-h VR Trainer Training Program using Educational Design Research (EDR) and the Taba-Tyler curriculum model. Sixteen teachers participated in a needs analysis, followed by 42 in-service teachers from 30 provinces in Türkiye engaging in the training program. The curriculum combined theoretical instruction with hands-on practice in tools such as Unity and Blender, supported by scaffolded learning and peer collaboration. Findings show significant gains in technical competence and pedagogical integration, with 85 % of participants producing technically functional VR projects and 72 % aligning them with curricular objectives. Teachers reported increased confidence and a shift from users to creators of VR content, though challenges remained regarding subject-specific examples, limited time for mastering advanced tools, and the need for sustained institutional support. The study offers a scalable model for professional development in immersive learning and underscores the importance of structured training for sustainable VR adoption. • VR training program improved teachers' technical and pedagogical skills. • Teachers' professional identity shifted toward proactive VR content creation. • 85 % of participants produced technically sound VR instructional products. • Challenges remain in subject-specific examples and advanced tool mastery. • Study offers scalable model for VR professional development in education.
Authors
- Yeliz Tunga (ORCID: https://orcid.org/0000-0002-4046-4198)
- Barış Çukurbaşı (ORCID: https://orcid.org/0000-0002-2856-2676)
- Gizem Engin (ORCID: https://orcid.org/0000-0003-2532-8136)
- Ali Geriş (ORCID: https://orcid.org/0000-0003-2136-5490)
Institutions
- Manisa Celal Bayar University (TR)
- Lund University (SE)
- Ege University (TR)
- Design Science (United Kingdom) (GB)
Publication Details
- Journal
- Computers & Education
- Published
- 2025-12-03
- DOI
- https://doi.org/10.1016/j.compedu.2025.105518
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 0.00