Learning with Episodic Hypothesis Testing in General Games: A Framework for Equilibrium Selection

We introduce a new hypothesis testing-based learning dynamics in which players update their strategies by combining hypothesis testing with utility-driven exploration. In this dynamics, each player forms beliefs about opponents' strategies and episodically tests these beliefs using empirical observations. Beliefs are resampled either when the hypothesis test is rejected or through exploration, where the probability of exploration decreases with the player's (transformed) utility. In general finite normal-form games, we show that the learning process converges to a set of approximate Nash equilibria and, more importantly, to a refinement that selects equilibria maximizing the minimum (transformed) utility across all players. Our result establishes convergence to equilibrium in general finite games and reveals a novel mechanism for equilibrium selection induced by the structure of the learning dynamics.

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Publication Details

Journal
Proceedings of the ACM on Measurement and Analysis of Computing Systems
Published
2025-12-01
DOI
https://doi.org/10.1145/3771571
Primary Topic
Game Theory and Applications
Type
article
Field-Weighted Citation Impact
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article

Learning with Episodic Hypothesis Testing in General Games: A Framework for Equilibrium Selection

Ruifan Yang, Manxi Wu
Proceedings of the ACM on Measurement and Analysis of Computing Systems
Game Theory and Applications
article

Learning with Episodic Hypothesis Testing in General Games: A Framework for Equilibrium Selection

Ruifan Yang, Manxi Wu
article en

Abstract

We introduce a new hypothesis testing-based learning dynamics in which players update their strategies by combining hypothesis testing with utility-driven exploration. In this dynamics, each player forms beliefs about opponents' strategies and episodically tests these beliefs using empirical observations. Beliefs are resampled either when the hypothesis test is rejected or through exploration, where the probability of exploration decreases with the player's (transformed) utility. In general finite normal-form games, we show that the learning process converges to a set of approximate Nash equilibria and, more importantly, to a refinement that selects equilibria maximizing the minimum (transformed) utility across all players. Our result establishes convergence to equilibrium in general finite games and reveals a novel mechanism for equilibrium selection induced by the structure of the learning dynamics.

Proceedings of the ACM on Measurement and Analysis of Computing SystemsVol. 9(3)
Cornell University (US), University of California, Berkeley (US)
Openalex Percentile: Top 57%
Game Theory and Applications
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Learning with Episodic Hypothesis Testing in General Games: A Framework for Equilibrium Selection — Ruifan Yang, Manxi Wu · Proceedings of the ACM on Measurement and Analysis of Computing Systems (2025) | TGRS Research Map | TGRS