Estimating the Effects of Ambient Noise on Mixed Reality Interaction

Mixed Reality devices, now as ubiquitous as smartphones and laptops, are increasingly utilised in everyday scenarios. However, real-world use often involves challenging environmental factors such as ambient noise, which can adversely affect user interaction with MR systems. This study investigates the impact of three types of ambient noise—music, urban noise and speech—on MR interaction. We constructed Bayesian regression models to assess movement time, pointing offset, error rate and throughput on target acquisition task, and throughput, uncorrected error rate, corrected error rate, and words per minute on text entry task under different noise conditions. Our results indicated that meaningless speech reduced text-entry throughput by 5.36%, fast-tempo music increased movement time by 4.44%, slow-tempo music increased pointing offset by 4.07%, urban indoor noise increased typing throughput by 3.33% and urban outdoor noise decreased throughput by 2.74%. These findings demonstrate how ambient noise affects MR performance, advancing our understanding of situational impairments in MR. We propose strategies for designing noise-resilient MR interfaces to enhance usability in dynamic environments.

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Publication Details

Journal
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies
Published
2025-12-02
DOI
https://doi.org/10.1145/3770715
Citations
4
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
7.74
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article

Estimating the Effects of Ambient Noise on Mixed Reality Interaction

Kouta Minamizawa, Zhanna Sarsenbayeva, Anusha Withana, Danyang Peng et al.
4 citations
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies
Interactive and Immersive Displays
7.74
article

Estimating the Effects of Ambient Noise on Mixed Reality Interaction

Kouta Minamizawa, Zhanna Sarsenbayeva, Anusha Withana, Danyang Peng, Eduardo Velloso, Tinghui Li
article en
4 citations

Abstract

Mixed Reality devices, now as ubiquitous as smartphones and laptops, are increasingly utilised in everyday scenarios. However, real-world use often involves challenging environmental factors such as ambient noise, which can adversely affect user interaction with MR systems. This study investigates the impact of three types of ambient noise—music, urban noise and speech—on MR interaction. We constructed Bayesian regression models to assess movement time, pointing offset, error rate and throughput on target acquisition task, and throughput, uncorrected error rate, corrected error rate, and words per minute on text entry task under different noise conditions. Our results indicated that meaningless speech reduced text-entry throughput by 5.36%, fast-tempo music increased movement time by 4.44%, slow-tempo music increased pointing offset by 4.07%, urban indoor noise increased typing throughput by 3.33% and urban outdoor noise decreased throughput by 2.74%. These findings demonstrate how ambient noise affects MR performance, advancing our understanding of situational impairments in MR. We propose strategies for designing noise-resilient MR interfaces to enhance usability in dynamic environments.

Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous TechnologiesVol. 9(4)
The University of Sydney (AU), Keio University (JP)
Openalex Percentile: Top 3%
Interactive and Immersive Displays
7.74
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