S <scp>pike</scp> T <scp>ouch</scp> : Optimizing Spike Neural Networks for Tactile Perception

Tactile perception enables systems to sense and interpret physical properties such as shape, material, pressure, and texture. It is a key capability for emerging applications like robotic surgery and assistive robotics. Existing solutions to tactile perception typically rely on computation-intensive deep neural networks, which require high-performance computing resources unavailable on embedded and battery-powered devices. Spiking neural networks (SNNs) offer a promising, energy-efficient alternative, but their practical adoption remains limited due to the lack of efficient and deployable neuromorphic solutions. We present S pike T ouch , a software framework designed to reduce the computational overhead of SNNs for tactile perception on neuromorphic hardware. S pike T ouch offers three key optimizations tailed to SNN-based tactile perception: (1) a spike encoding scheme that balances precision and computational cost; (2) a systematic method for extracting multidimensional tactile features; and (3) a training strategy that minimizes quantization errors to improve performance and reduce memory usage. We evaluate S pike T ouch on the Tianjic neuromorphic chip using representative tactile perception workloads. Our results show that S pike T ouch achieves high recognition accuracy for 30 objects and their material stiffness, with an average accuracy of 92.92% and 92.35%, respectively. It is also highly energy and computationally efficient, operating at just 1 Watt of power - significantly lower than the hundreds or thousands of Watts typically required by a GPU - and delivering a response in under 20 ms - well below the average human reflex time of over 100 ms.

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Publication Details

Journal
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies
Published
2025-12-02
DOI
https://doi.org/10.1145/3770658
Primary Topic
Advanced Memory and Neural Computing
Type
article
Field-Weighted Citation Impact
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article

S pike T ouch : Optimizing Spike Neural Networks for Tactile Perception

Chao Feng, Jian Wu, Dingyi Fang, Xuan Wang et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies
Advanced Memory and Neural Computing
article

S pike T ouch : Optimizing Spike Neural Networks for Tactile Perception

Chao Feng, Jian Wu, Dingyi Fang, Xuan Wang, Xiaojiang Chen, Zheng Wang, Xiao Zhao
article en

Abstract

Tactile perception enables systems to sense and interpret physical properties such as shape, material, pressure, and texture. It is a key capability for emerging applications like robotic surgery and assistive robotics. Existing solutions to tactile perception typically rely on computation-intensive deep neural networks, which require high-performance computing resources unavailable on embedded and battery-powered devices. Spiking neural networks (SNNs) offer a promising, energy-efficient alternative, but their practical adoption remains limited due to the lack of efficient and deployable neuromorphic solutions. We present S pike T ouch , a software framework designed to reduce the computational overhead of SNNs for tactile perception on neuromorphic hardware. S pike T ouch offers three key optimizations tailed to SNN-based tactile perception: (1) a spike encoding scheme that balances precision and computational cost; (2) a systematic method for extracting multidimensional tactile features; and (3) a training strategy that minimizes quantization errors to improve performance and reduce memory usage. We evaluate S pike T ouch on the Tianjic neuromorphic chip using representative tactile perception workloads. Our results show that S pike T ouch achieves high recognition accuracy for 30 objects and their material stiffness, with an average accuracy of 92.92% and 92.35%, respectively. It is also highly energy and computationally efficient, operating at just 1 Watt of power - significantly lower than the hundreds or thousands of Watts typically required by a GPU - and delivering a response in under 20 ms - well below the average human reflex time of over 100 ms.

Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous TechnologiesVol. 9(4)
University of Leeds (GB), Northwest University (CN)
Openalex Percentile: Top 62%
Advanced Memory and Neural Computing
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