Development and Usability of a Location-based Game.

Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nature of LBGs, usability evaluation can differ from the other game genres. This study aims to develop an LBG based on a university campus by implementing a criteria-based method to populate the map and distribute points of interest. Ten participants tested the developed game, and a qualitative analysis was conducted via holding interviews with each participant to evaluate the game’s usability and identify usability issues specific to the developed LBG and LBGs in general. The findings show that participants showed a positive attitude towards the game; however, multiple issues were identified regarding the LBGs. These usability issues are the inaccuracy of the map in representing the points, the radius of interaction, and location update delay.

Authors

Publication Details

Journal
Interaction design & architecture(s)/ID&A Interaction design & architecture(s)
Published
2025-09-30
DOI
https://doi.org/10.55612/s-5002-065-002
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
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article

Development and Usability of a Location-based Game.

Kürşat Çağıltay, Faraz Badali Naghadeh
Interaction design & architecture(s)/ID&A Interaction design & architecture(s)
Augmented Reality Applications
article

Development and Usability of a Location-based Game.

Kürşat Çağıltay, Faraz Badali Naghadeh
article en

Abstract

Location-based games (LBG) incorporate players’ location as their main game element. Therefore, they are played in the physical world by turning every place into a playground. Due to the pervasive nature of LBGs, usability evaluation can differ from the other game genres. This study aims to develop an LBG based on a university campus by implementing a criteria-based method to populate the map and distribute points of interest. Ten participants tested the developed game, and a qualitative analysis was conducted via holding interviews with each participant to evaluate the game’s usability and identify usability issues specific to the developed LBG and LBGs in general. The findings show that participants showed a positive attitude towards the game; however, multiple issues were identified regarding the LBGs. These usability issues are the inaccuracy of the map in representing the points, the radius of interaction, and location update delay.

Interaction design & architecture(s)/ID&A Interaction design & architecture(s)(65)
Openalex Percentile: Top 61%
Augmented Reality Applications
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