Effect of a Digital Health Physical Activity Program Integrating Gamification for Obesity Management in Comparison With Usual Care: Randomized Controlled Trial With an Ideographic Approach

This study demonstrates the potential of digital gamified interventions to promote and sustain physical activity, offering an alternative to face-to-face programs. However, individual heterogeneity in the response to the intervention highlights the need for screening tools and tailored approaches. Further large-scale studies are warranted to evaluate the long-term clinical and economic impact of such interventions.

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Publication Details

Journal
Journal of Medical Internet Research
Published
2025-11-28
DOI
https://doi.org/10.2196/78376
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Effect of a Digital Health Physical Activity Program Integrating Gamification for Obesity Management in Comparison With Usual Care: Randomized Controlled Trial With an Ideographic Approach

Bruno Pereira, Aïna Chalabaëv, Marine Blond, Charline Mourgues et al.
1 citations
Journal of Medical Internet Research
Educational Games and Gamification
3.44
article

Effect of a Digital Health Physical Activity Program Integrating Gamification for Obesity Management in Comparison With Usual Care: Randomized Controlled Trial With an Ideographic Approach

Bruno Pereira, Aïna Chalabaëv, Marine Blond, Charline Mourgues, Alexandre Mazéas, Martine Duclos
article en
1 citations

Abstract

This study demonstrates the potential of digital gamified interventions to promote and sustain physical activity, offering an alternative to face-to-face programs. However, individual heterogeneity in the response to the intervention highlights the need for screening tools and tailored approaches. Further large-scale studies are warranted to evaluate the long-term clinical and economic impact of such interventions.

Journal of Medical Internet ResearchVol. 27
University of Southern Denmark (DK), Centre Hospitalier Universitaire de Clermont-Ferrand (FR), Laboratoire de Glaciologie et Géophysique de l’Environnement (FR), Université Grenoble Alpes (FR)
Openalex Percentile: Top 6%
Educational Games and Gamification
3.44
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