Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs

Haptic feedback contributes to immersive virtual reality (VR) experiences. However, designing such feedback at scale for all objects within a VR scene remains time-consuming. We present Scene2Hap, an LLM-centered system that automatically designs object-level vibrotactile feedback for entire VR scenes based on the objects’ semantic attributes and physical context. Scene2Hap employs a multimodal large language model to estimate each object’s semantics and physical context, including its material properties and vibration behavior, from multimodal information in the VR scene. These estimated attributes are then used to generate or retrieve audio signals, subsequently converted into plausible vibrotactile signals. For more realistic spatial haptic rendering, Scene2Hap estimates vibration propagation and attenuation from vibration sources to neighboring objects, considering the estimated material properties and spatial relationships of virtual objects in the scene. Three user studies confirm that Scene2Hap successfully estimates the vibration-related semantics and physical context of VR scenes and produces realistic vibrotactile signals.

Authors

Institutions

Publication Details

Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3791297
Citations
2
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
18.36
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs

Paul Strohmeier, Easa AliAbbasi, Arata Jingu, Jürgen Steimle
2 citations
Tactile and Sensory Interactions
18.36
article

Scene2Hap: Generating Scene-Wide Haptics for VR from Scene Context with Multimodal LLMs

Paul Strohmeier, Easa AliAbbasi, Arata Jingu, Jürgen Steimle
article en
2 citations

Abstract

Haptic feedback contributes to immersive virtual reality (VR) experiences. However, designing such feedback at scale for all objects within a VR scene remains time-consuming. We present Scene2Hap, an LLM-centered system that automatically designs object-level vibrotactile feedback for entire VR scenes based on the objects’ semantic attributes and physical context. Scene2Hap employs a multimodal large language model to estimate each object’s semantics and physical context, including its material properties and vibration behavior, from multimodal information in the VR scene. These estimated attributes are then used to generate or retrieve audio signals, subsequently converted into plausible vibrotactile signals. For more realistic spatial haptic rendering, Scene2Hap estimates vibration propagation and attenuation from vibration sources to neighboring objects, considering the estimated material properties and spatial relationships of virtual objects in the scene. Three user studies confirm that Scene2Hap successfully estimates the vibration-related semantics and physical context of VR scenes and produces realistic vibrotactile signals.

Max Planck Institute for Informatics (DE), Saarland University (DE)
Openalex Percentile: Top 3%
Tactile and Sensory Interactions
18.36
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.