Enhancing Elementary Students’ Learning Interest Through AI-Driven Canva Learning Tools: Evidence from a Pre-Experimental Study
This study investigates the effectiveness of an AI-driven Canva learning tool in enhancing elementary students’ learning interest within a pre-experimental pretest–posttest design. Twenty-five Grade 5 students from SD Baitul Amien Jember participated in a two-week intervention consisting of six sessions that integrated adaptive learning systems, personalized feedback, visual learning design, and gamified tasks. Learning interest was measured using a validated 20-item questionnaire covering attention, curiosity, persistence, enjoyment, engagement, and relevance. Descriptive statistics show a substantial improvement from the pretest (M = 44.08, SD = 8.37) to the posttest (M = 81.84, SD = 6.26). The paired sample t-test confirmed a highly significant effect, t(24) = –15.611, p < .001, with a very large effect size (Cohen’s d = 3.12). These findings demonstrate that AI-driven Canva learning tools meaningfully enhance students’ learning interest by providing adaptive, visually rich, and personalized learning experiences. The study contributes empirical evidence to the growing field of AI-supported learning in primary education and highlights the need for teacher digital-pedagogy readiness and adequate technological infrastructure to ensure effective AI integration.
Authors
- Mualimin Mualimin (ORCID: https://orcid.org/0000-0002-1809-3335)
- Moh. Sutomo (ORCID: https://orcid.org/0000-0001-5824-1606)
- Lisa Umi Nurjanah (ORCID: https://orcid.org/0009-0005-7997-2033)
- Halil Yavuz Ezginci (ORCID: https://orcid.org/0000-0002-4678-0132)
Institutions
- Mi̇lli̇ Eği̇ti̇m Bakanliği (TR)
- Universitas Islam Jember (ID)
Publication Details
- Journal
- Al-Adzka Jurnal Ilmiah Pendidikan Guru Madrsah Ibtidaiyah
- Published
- 2025-11-25
- DOI
- https://doi.org/10.18592/aladzkapgmi.v15i2.18243
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00