Rip and Tear: Reimagining Power Fantasy Through the Posthuman Aesthetics of the Doom Games

This article explores the construction of power fantasy and posthuman masculinity in the Doom series, mainly Doom (2016), Doom Eternal (2020), and Doom: The Dark Ages (2025). The study argues that the games construct a uniquely embodied fantasy of resilience through fast-paced violence, rhythm-based gameplay, and minimal narrative framing. Drawing on theories of affect, masculinity, and posthuman embodiment, the article positions the Doom Slayer as a symbolic projection of digitally mediated agency and control. Unlike other hypermasculine avatars, the Slayer is characterized by narrative silence, affective opacity, and rhythmic precision: traits that support an affective loop of empowerment. The analysis reframes Doom not merely as gratuitous violence, but as a meaningful response to contemporary cultural anxieties about control, identity, and survival. Ultimately, the games create a playable allegory of posthuman agency, where the human body is rendered obsolete in favor of mechanized flow, tactical immediacy, and emotional resilience amid collapse.

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Publication Details

Journal
Games and Culture
Published
2025-12-01
DOI
https://doi.org/10.1177/15554120251400832
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

Rip and Tear: Reimagining Power Fantasy Through the Posthuman Aesthetics of the Doom Games

Judit Szűcs, Tibor Guzsvinecz
Games and Culture
Digital Games and Media
article

Rip and Tear: Reimagining Power Fantasy Through the Posthuman Aesthetics of the Doom Games

Judit Szűcs, Tibor Guzsvinecz
article en

Abstract

This article explores the construction of power fantasy and posthuman masculinity in the Doom series, mainly Doom (2016), Doom Eternal (2020), and Doom: The Dark Ages (2025). The study argues that the games construct a uniquely embodied fantasy of resilience through fast-paced violence, rhythm-based gameplay, and minimal narrative framing. Drawing on theories of affect, masculinity, and posthuman embodiment, the article positions the Doom Slayer as a symbolic projection of digitally mediated agency and control. Unlike other hypermasculine avatars, the Slayer is characterized by narrative silence, affective opacity, and rhythmic precision: traits that support an affective loop of empowerment. The analysis reframes Doom not merely as gratuitous violence, but as a meaningful response to contemporary cultural anxieties about control, identity, and survival. Ultimately, the games create a playable allegory of posthuman agency, where the human body is rendered obsolete in favor of mechanized flow, tactical immediacy, and emotional resilience amid collapse.

Games and Culture
University of Pannonia (HU)
Openalex Percentile: Top 53%
Digital Games and Media
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Rip and Tear: Reimagining Power Fantasy Through the Posthuman Aesthetics of the Doom Games — Judit Szűcs, Tibor Guzsvinecz · Games and Culture (2025) | TGRS Research Map | TGRS