VR-ACT: transforming clinical evidence of acceptance and commitment therapy through virtual reality for subthreshold depression

Subthreshold depression (StD), recognized as a precursor to major depressive disorder, can lead to significant functional impairment and social burden without timely intervention, posing critical challenges for traditional therapeutic approaches in terms of accessibility and sustained engagement. Harnessing the power of digital intervention can be one possible solution, and in this paper, we present VR-ACT, a virtual reality (VR) system developed through interdisciplinary collaboration (e.g., HCI, mental health). The aim of VR-ACT is to transform the six core principles of acceptance and commitment therapy (ACT) into VR content and provide immersive experiences tailored for individuals with StD. The feasibility of VR-ACT was evaluated in a quasi-experimental study with 56 participants (28 StD group, 28 non-depressed group). We employed user experience measures to assess the feasibility and user engagement potential of the system and investigated five hypotheses by analyzing unique behavioral patterns in the StD group through sensor and log data. The study results demonstrated that VR-ACT is a feasible approach for delivering immersive mental health support and revealed distinct behavioral patterns in the StD group that can serve as potential clinical indicators. Our study contributes to the digital transformation of ACT by demonstrating the feasibility of VR-ACT and identifying digital phenotypes specific to individuals with StD. Building on these findings, we propose a digital transformation framework that emphasizes (1) mapping clinical evidence onto user interaction data and (2) fostering interdisciplinary collaboration led by experts in HCI and immersive system design to develop evidence-based digital interventions. We also outline key design implications for enhancing user engagement in immersive therapeutic settings.

Authors

Institutions

Publication Details

Journal
Virtual Reality
Published
2025-12-01
DOI
https://doi.org/10.1007/s10055-025-01251-9
Primary Topic
Digital Mental Health Interventions
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

VR-ACT: transforming clinical evidence of acceptance and commitment therapy through virtual reality for subthreshold depression

Bogoan Kim, Dayoung Jeong, Kyungsik Han, Hyungsook Kim et al.
Virtual Reality
Digital Mental Health Interventions
article

VR-ACT: transforming clinical evidence of acceptance and commitment therapy through virtual reality for subthreshold depression

Bogoan Kim, Dayoung Jeong, Kyungsik Han, Hyungsook Kim, Yoonseon Choi
article en

Abstract

Subthreshold depression (StD), recognized as a precursor to major depressive disorder, can lead to significant functional impairment and social burden without timely intervention, posing critical challenges for traditional therapeutic approaches in terms of accessibility and sustained engagement. Harnessing the power of digital intervention can be one possible solution, and in this paper, we present VR-ACT, a virtual reality (VR) system developed through interdisciplinary collaboration (e.g., HCI, mental health). The aim of VR-ACT is to transform the six core principles of acceptance and commitment therapy (ACT) into VR content and provide immersive experiences tailored for individuals with StD. The feasibility of VR-ACT was evaluated in a quasi-experimental study with 56 participants (28 StD group, 28 non-depressed group). We employed user experience measures to assess the feasibility and user engagement potential of the system and investigated five hypotheses by analyzing unique behavioral patterns in the StD group through sensor and log data. The study results demonstrated that VR-ACT is a feasible approach for delivering immersive mental health support and revealed distinct behavioral patterns in the StD group that can serve as potential clinical indicators. Our study contributes to the digital transformation of ACT by demonstrating the feasibility of VR-ACT and identifying digital phenotypes specific to individuals with StD. Building on these findings, we propose a digital transformation framework that emphasizes (1) mapping clinical evidence onto user interaction data and (2) fostering interdisciplinary collaboration led by experts in HCI and immersive system design to develop evidence-based digital interventions. We also outline key design implications for enhancing user engagement in immersive therapeutic settings.

Virtual RealityVol. 30(1)
Chungbuk National University (KR), Hanyang University (KR), Anyang University (KR)
Openalex Percentile: Top 59%
Digital Mental Health Interventions
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.