Rally Counting Method Integrating Image and Audio Processing Based on Table Tennis Match Video Characteristics

This paper proposes a method for automatically estimating the number of rallies in table tennis match videos as part of improving the efficiency of play analysis. By using this method, the manual effort previously required for recording rally counts can be eliminated. The analysis assumes a vertically oriented camera view, as commonly seen in broadcast footage. Since the ball in the lower court may be occluded by players, only the upper court is analyzed. The ball in the upper court is detected by analyzing the pixel value differences between the ball and the table. The number of rallies is measured by counting the number of times a ball hit by a player passes through the upper court. To ensure accurate counting, hit balls are distinguished from high-toss serves and failures due to the net. Experimental results show that the proposed method correctly counted the number of rallies in 87.0 % of 623 scenes from Japanese T-League match videos. Furthermore, when the existing scoring/losing rate calculation method was applied to the automatically measured rally counts, the results closely matched those obtained from manually recorded rally counts, confirming the effectiveness of the proposed rally counting method. Large-scale quantitative analysis becomes feasible through automated processing.

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Publication Details

Journal
IEEJ Transactions on Electronics Information and Systems
Published
2025-11-30
DOI
https://doi.org/10.1541/ieejeiss.145.1047
Primary Topic
Video Analysis and Summarization
Type
article
Field-Weighted Citation Impact
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article

Rally Counting Method Integrating Image and Audio Processing Based on Table Tennis Match Video Characteristics

Hiroaki Sawano, Akira Kito, Toru Tamaki, Shoma Kato
IEEJ Transactions on Electronics Information and Systems
Video Analysis and Summarization
article

Rally Counting Method Integrating Image and Audio Processing Based on Table Tennis Match Video Characteristics

Hiroaki Sawano, Akira Kito, Toru Tamaki, Shoma Kato
article en

Abstract

This paper proposes a method for automatically estimating the number of rallies in table tennis match videos as part of improving the efficiency of play analysis. By using this method, the manual effort previously required for recording rally counts can be eliminated. The analysis assumes a vertically oriented camera view, as commonly seen in broadcast footage. Since the ball in the lower court may be occluded by players, only the upper court is analyzed. The ball in the upper court is detected by analyzing the pixel value differences between the ball and the table. The number of rallies is measured by counting the number of times a ball hit by a player passes through the upper court. To ensure accurate counting, hit balls are distinguished from high-toss serves and failures due to the net. Experimental results show that the proposed method correctly counted the number of rallies in 87.0 % of 623 scenes from Japanese T-League match videos. Furthermore, when the existing scoring/losing rate calculation method was applied to the automatically measured rally counts, the results closely matched those obtained from manually recorded rally counts, confirming the effectiveness of the proposed rally counting method. Large-scale quantitative analysis becomes feasible through automated processing.

IEEJ Transactions on Electronics Information and SystemsVol. 145(12)
Aichi Institute of Technology (JP), Nagoya Institute of Technology (JP)
Openalex Percentile: Top 61%
Video Analysis and Summarization
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Rally Counting Method Integrating Image and Audio Processing Based on Table Tennis Match Video Characteristics — Hiroaki Sawano, Akira Kito, et al. · IEEJ Transactions on Electronics Information and Systems (2025) | TGRS Research Map | TGRS