Virtual Characters Help K–12 Students Learn and Improve Motivation: A Meta-Analysis

Pedagogical agents, conversational agents, motivational agents, and other virtual characters have long been used in educational technologies. We built and analyzed the most comprehensive dataset to date of studies examining how virtual characters influence K–12 students’ learning and learning-related outcomes using three-level meta-analytic procedures. The results from five three-level meta-analyses indicate that virtual characters helped K–12 students learn (g = 0.42, p < .001, k = 70) and improved their motivation ( g = 0.48, p = .001, k = 47) but did not have any significant effects on emotions ( g = 0.60, p = .20, k = 15), perceptions (g = 0.05, p = .88, k = 34), or cognitive load ( g = −0.09, p = .84, k = 5) compared to systems without a virtual character present. We conclude that virtual characters can provide a meaningful addition to learning environments for K–12 learners.

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Publication Details

Journal
Review of Educational Research
Published
2025-11-29
DOI
https://doi.org/10.3102/00346543251389930
Primary Topic
Social Robot Interaction and HRI
Type
article
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article

Virtual Characters Help K–12 Students Learn and Improve Motivation: A Meta-Analysis

Jessica R. Gladstone, Noah L. Schroeder, Alexis A. López, Shan Zhang et al.
Review of Educational Research
Social Robot Interaction and HRI
article

Virtual Characters Help K–12 Students Learn and Improve Motivation: A Meta-Analysis

Jessica R. Gladstone, Noah L. Schroeder, Alexis A. López, Shan Zhang, Chris Davis Jaldi, Emmanuel Dorley
article en

Abstract

Pedagogical agents, conversational agents, motivational agents, and other virtual characters have long been used in educational technologies. We built and analyzed the most comprehensive dataset to date of studies examining how virtual characters influence K–12 students’ learning and learning-related outcomes using three-level meta-analytic procedures. The results from five three-level meta-analyses indicate that virtual characters helped K–12 students learn (g = 0.42, p < .001, k = 70) and improved their motivation ( g = 0.48, p = .001, k = 47) but did not have any significant effects on emotions ( g = 0.60, p = .20, k = 15), perceptions (g = 0.05, p = .88, k = 34), or cognitive load ( g = −0.09, p = .84, k = 5) compared to systems without a virtual character present. We conclude that virtual characters can provide a meaningful addition to learning environments for K–12 learners.

Review of Educational Research
Educational Testing Service (US), University of Illinois Urbana-Champaign (US), Wright State University (US), University of Florida (US)
Openalex Percentile: Top 58%
Social Robot Interaction and HRI
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Virtual Characters Help K–12 Students Learn and Improve Motivation: A Meta-Analysis — Jessica R. Gladstone, Noah L. Schroeder, et al. · Review of Educational Research (2025) | TGRS Research Map | TGRS