Learning and Reflecting Upon Ethical Frameworks Through Narrative Game Design

Abstract This study examines the integration of digital game design as a pedagogical tool to teach and contextualize ethical frameworks in an undergraduate ethics course. A mixed-method, qualitative-focused study was conducted with 16 participants. Students were tasked with narrative-based games using Twine, a story-focused digital game creation tool. Data were collected through pre- and post-activity surveys, reflective essays, and semi-structured interviews. Thematic analysis was carried out for qualitative data. Most students opted to apply the utilitarian framework in their design. Our analysis indicates that the intervention did not significantly boost overall confidence in ethical knowledge or alter ethical decision-making approaches. The reflective process inherent in game design, however, allowed students to contextualize and, in some cases, critique the frameworks. Our findings reveal the potential of narrative game design to deepen ethical reflection, while also suggesting that a multifaceted instructional approach may be necessary to enhance students’ understanding of ethical frameworks.

Authors

Institutions

Publication Details

Journal
TechTrends
Published
2025-11-29
DOI
https://doi.org/10.1007/s11528-025-01147-0
Primary Topic
Innovative Teaching Methodologies in Social Sciences
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Learning and Reflecting Upon Ethical Frameworks Through Narrative Game Design

Rafael Leonardo da Silva, Karen “Kat” Schrier
TechTrends
Innovative Teaching Methodologies in Social Sciences
article

Learning and Reflecting Upon Ethical Frameworks Through Narrative Game Design

Rafael Leonardo da Silva, Karen “Kat” Schrier
article en

Abstract

Abstract This study examines the integration of digital game design as a pedagogical tool to teach and contextualize ethical frameworks in an undergraduate ethics course. A mixed-method, qualitative-focused study was conducted with 16 participants. Students were tasked with narrative-based games using Twine, a story-focused digital game creation tool. Data were collected through pre- and post-activity surveys, reflective essays, and semi-structured interviews. Thematic analysis was carried out for qualitative data. Most students opted to apply the utilitarian framework in their design. Our analysis indicates that the intervention did not significantly boost overall confidence in ethical knowledge or alter ethical decision-making approaches. The reflective process inherent in game design, however, allowed students to contextualize and, in some cases, critique the frameworks. Our findings reveal the potential of narrative game design to deepen ethical reflection, while also suggesting that a multifaceted instructional approach may be necessary to enhance students’ understanding of ethical frameworks.

TechTrendsVol. 70(2)
Boise State University (US), Marist University (US)
Openalex Percentile: Top 62%
Innovative Teaching Methodologies in Social Sciences
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.