Game-based learning efficiency in nursing education in Iran: a systematic review
IntroductionAccording to the United Nations Educational, Scientific, and Cultural Organization (UNESCO), education is defined as "the process of facilitating the learning or acquisition of knowledge, skills, values, beliefs, and habits" [1].One of the theories accepted by most researchers in the field of education is to divide the learning fields into three subcategories, including the cognitive domain (knowledge), affective domain (attitudes), and the behavioral domain (psychomotor or skills).The cognitive components primarily relate to mental and intellectual processes.This includes how individuals know, understand, and process information and apply knowledge to solve problems and conduct research.The affective domain is one of the complex
Authors
- Seyed Kazem Mousavi (ORCID: https://orcid.org/0000-0001-7992-3200)
- Mohsen Kamali (ORCID: https://orcid.org/0000-0003-3682-7416)
Institutions
- Zanjan University of Medical Sciences (IR)
Publication Details
- Journal
- Journal of Medical Education Development
- Published
- 2025-10-01
- DOI
- https://doi.org/10.61882/edcj.18.3.130
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00