Game-based learning efficiency in nursing education in Iran: a systematic review

IntroductionAccording to the United Nations Educational, Scientific, and Cultural Organization (UNESCO), education is defined as "the process of facilitating the learning or acquisition of knowledge, skills, values, beliefs, and habits" [1].One of the theories accepted by most researchers in the field of education is to divide the learning fields into three subcategories, including the cognitive domain (knowledge), affective domain (attitudes), and the behavioral domain (psychomotor or skills).The cognitive components primarily relate to mental and intellectual processes.This includes how individuals know, understand, and process information and apply knowledge to solve problems and conduct research.The affective domain is one of the complex

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Publication Details

Journal
Journal of Medical Education Development
Published
2025-10-01
DOI
https://doi.org/10.61882/edcj.18.3.130
Primary Topic
Educational Games and Gamification
Type
article
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article

Game-based learning efficiency in nursing education in Iran: a systematic review

Seyed Kazem Mousavi, Mohsen Kamali
Journal of Medical Education Development
Educational Games and Gamification
article

Game-based learning efficiency in nursing education in Iran: a systematic review

Seyed Kazem Mousavi, Mohsen Kamali
article en

Abstract

IntroductionAccording to the United Nations Educational, Scientific, and Cultural Organization (UNESCO), education is defined as "the process of facilitating the learning or acquisition of knowledge, skills, values, beliefs, and habits" [1].One of the theories accepted by most researchers in the field of education is to divide the learning fields into three subcategories, including the cognitive domain (knowledge), affective domain (attitudes), and the behavioral domain (psychomotor or skills).The cognitive components primarily relate to mental and intellectual processes.This includes how individuals know, understand, and process information and apply knowledge to solve problems and conduct research.The affective domain is one of the complex

Journal of Medical Education DevelopmentVol. 18(3)
Zanjan University of Medical Sciences (IR)
Openalex Percentile: Top 59%
Educational Games and Gamification
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Game-based learning efficiency in nursing education in Iran: a systematic review — Seyed Kazem Mousavi, Mohsen Kamali · Journal of Medical Education Development (2025) | TGRS Research Map | TGRS