Impact of a digital game-based intervention on dengue knowledge and prevention in students from an endemic region of Peru

Educational video games are effective tools for improving knowledge and preventive practices in public health, specifically in the prevention of dengue.

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Publication Details

Journal
IJID Regions
Published
2025-11-29
DOI
https://doi.org/10.1016/j.ijregi.2025.100819
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Impact of a digital game-based intervention on dengue knowledge and prevention in students from an endemic region of Peru

Lysien I. Zambrano, Sofia Romero, Vicky Panduro‐Correa, Kovy Arteaga‐Livias et al.
IJID Regions
Educational Games and Gamification
article

Impact of a digital game-based intervention on dengue knowledge and prevention in students from an endemic region of Peru

Lysien I. Zambrano, Sofia Romero, Vicky Panduro‐Correa, Kovy Arteaga‐Livias, Kiara Lijarza-Ushiñahua, Alfonso J. Rodriguez-Morales, Isabel Colan-Rojas
article en

Abstract

Educational video games are effective tools for improving knowledge and preventive practices in public health, specifically in the prevention of dengue.

IJID RegionsVol. 18
Polytechnic University of Puerto Rico (PR), National Autonomous University of Honduras (HN), National University of San Marcos (PE), Universidad Científica del Sur (PE), Universidad de Huánuco (PE), Universidad Tecnológica del Perú (PE), Institución Universitaria Visión de las Américas (CO), Universidad Nacional Hermilio Valdizán (PE)
Openalex Percentile: Top 59%
Educational Games and Gamification
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Impact of a digital game-based intervention on dengue knowledge and prevention in students from an endemic region of Peru — Lysien I. Zambrano, Sofia Romero, et al. · IJID Regions (2025) | TGRS Research Map | TGRS