Data justice made tangible, spatial and actionable: An exploration of everyday data fairness through game making

Data justice is negotiated and performed in everyday micro-actions and spatial settings. Yet it is hard to visualise, unpack and, thus, act upon, as its spatial and actionable characteristics remain hidden: everyday actions tend to be carried out automatically, and their data dimension remains, in most cases, not tangible and seemingly not operable. This article explores how data (in)justice can be made tangible, spatial, actionable and safely experimented with through tabletop game making and prototyping. The data was collected in a class setting within the Design Games Framework (DGF), a structure where research participants, first, write daily diaries describing their everyday socio-spatial contexts and, second, prototype a tabletop game reworking existing board games through the relevant topics emerging from the diaries. Results show how the process of designing games to explore data justice discourses and ethical dilemmas, such as fairness and transparency on the use of data, or data privacy, enhances actionability over data by making it tangible and spatial.

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Publication Details

Journal
Human Geography
Published
2025-11-28
DOI
https://doi.org/10.1177/19427786251396639
Primary Topic
Ethics and Social Impacts of AI
Type
article
Field-Weighted Citation Impact
0.00
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article

Data justice made tangible, spatial and actionable: An exploration of everyday data fairness through game making

Andrea Resmini, Dimitrios Gkouskos, Miriam Tedeschi
Human Geography
Ethics and Social Impacts of AI
article

Data justice made tangible, spatial and actionable: An exploration of everyday data fairness through game making

Andrea Resmini, Dimitrios Gkouskos, Miriam Tedeschi
article en

Abstract

Data justice is negotiated and performed in everyday micro-actions and spatial settings. Yet it is hard to visualise, unpack and, thus, act upon, as its spatial and actionable characteristics remain hidden: everyday actions tend to be carried out automatically, and their data dimension remains, in most cases, not tangible and seemingly not operable. This article explores how data (in)justice can be made tangible, spatial, actionable and safely experimented with through tabletop game making and prototyping. The data was collected in a class setting within the Design Games Framework (DGF), a structure where research participants, first, write daily diaries describing their everyday socio-spatial contexts and, second, prototype a tabletop game reworking existing board games through the relevant topics emerging from the diaries. Results show how the process of designing games to explore data justice discourses and ethical dilemmas, such as fairness and transparency on the use of data, or data privacy, enhances actionability over data by making it tangible and spatial.

Human Geography
University of Turku (FI), Intelligent Systems Research (United States) (US), Halmstad University (SE)
Openalex Percentile: Top 63%
Ethics and Social Impacts of AI
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Data justice made tangible, spatial and actionable: An exploration of everyday data fairness through game making — Andrea Resmini, Dimitrios Gkouskos, et al. · Human Geography (2025) | TGRS Research Map | TGRS