Data justice made tangible, spatial and actionable: An exploration of everyday data fairness through game making
Data justice is negotiated and performed in everyday micro-actions and spatial settings. Yet it is hard to visualise, unpack and, thus, act upon, as its spatial and actionable characteristics remain hidden: everyday actions tend to be carried out automatically, and their data dimension remains, in most cases, not tangible and seemingly not operable. This article explores how data (in)justice can be made tangible, spatial, actionable and safely experimented with through tabletop game making and prototyping. The data was collected in a class setting within the Design Games Framework (DGF), a structure where research participants, first, write daily diaries describing their everyday socio-spatial contexts and, second, prototype a tabletop game reworking existing board games through the relevant topics emerging from the diaries. Results show how the process of designing games to explore data justice discourses and ethical dilemmas, such as fairness and transparency on the use of data, or data privacy, enhances actionability over data by making it tangible and spatial.
Authors
- Andrea Resmini (ORCID: https://orcid.org/0000-0003-2349-347X)
- Dimitrios Gkouskos (ORCID: https://orcid.org/0000-0002-5130-9230)
- Miriam Tedeschi (ORCID: https://orcid.org/0000-0003-0329-2857)
Institutions
- University of Turku (FI)
- Intelligent Systems Research (United States) (US)
- Halmstad University (SE)
Publication Details
- Journal
- Human Geography
- Published
- 2025-11-28
- DOI
- https://doi.org/10.1177/19427786251396639
- Primary Topic
- Ethics and Social Impacts of AI
- Type
- article
- Field-Weighted Citation Impact
- 0.00