Trajectory-aware Smears for Stylized 3D Animations
Smearing is an essential effect to expressively convey motion in stylized animations. In this paper, we extend the method of Basset et al. [2024] to better emphasize the main motion’s trajectory of an object when generating elongated in-betweens, i.e., when stretching a 3D object along its trajectory to cover adjacent frames. This limits visual artifacts such as intersections that typically occur when trajectories self-overlap due to local rotations or abrupt changes of direction (trajectories with high curvatures or even discontinuities at contacts). We address these cases with minor computational and memory overheads, and offer enhanced impact expressiveness by combining smear and squash-and-stretch effects at collisions.
Authors
- Jean Basset (ORCID: https://orcid.org/0009-0006-3300-9994)
- Pierre Bénard (ORCID: https://orcid.org/0000-0002-2846-1955)
- Pascal Barla (ORCID: https://orcid.org/0000-0003-2844-6656)
- Lou Tremolieres (ORCID: https://orcid.org/0009-0006-4136-3061)
Institutions
- Centre National de la Recherche Scientifique (FR)
- Université de Bordeaux (FR)
- Laboratoire Bordelais de Recherche en Informatique (FR)
- Institut Polytechnique de Bordeaux (FR)
Publication Details
- Published
- 2025-11-28
- DOI
- https://doi.org/10.1145/3769047.3769057
- Citations
- 1
- Primary Topic
- Human Motion and Animation
- Type
- article
- Field-Weighted Citation Impact
- 1.21