Trajectory-aware Smears for Stylized 3D Animations

Smearing is an essential effect to expressively convey motion in stylized animations. In this paper, we extend the method of Basset et al. [2024] to better emphasize the main motion’s trajectory of an object when generating elongated in-betweens, i.e., when stretching a 3D object along its trajectory to cover adjacent frames. This limits visual artifacts such as intersections that typically occur when trajectories self-overlap due to local rotations or abrupt changes of direction (trajectories with high curvatures or even discontinuities at contacts). We address these cases with minor computational and memory overheads, and offer enhanced impact expressiveness by combining smear and squash-and-stretch effects at collisions.

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Publication Details

Published
2025-11-28
DOI
https://doi.org/10.1145/3769047.3769057
Citations
1
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
1.21
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article

Trajectory-aware Smears for Stylized 3D Animations

Jean Basset, Pierre Bénard, Pascal Barla, Lou Tremolieres
1 citations
Human Motion and Animation
1.21
article

Trajectory-aware Smears for Stylized 3D Animations

Jean Basset, Pierre Bénard, Pascal Barla, Lou Tremolieres
article en
1 citations

Abstract

Smearing is an essential effect to expressively convey motion in stylized animations. In this paper, we extend the method of Basset et al. [2024] to better emphasize the main motion’s trajectory of an object when generating elongated in-betweens, i.e., when stretching a 3D object along its trajectory to cover adjacent frames. This limits visual artifacts such as intersections that typically occur when trajectories self-overlap due to local rotations or abrupt changes of direction (trajectories with high curvatures or even discontinuities at contacts). We address these cases with minor computational and memory overheads, and offer enhanced impact expressiveness by combining smear and squash-and-stretch effects at collisions.

Centre National de la Recherche Scientifique (FR), Université de Bordeaux (FR), Laboratoire Bordelais de Recherche en Informatique (FR), Institut Polytechnique de Bordeaux (FR)
Openalex Percentile: Top 15%
Human Motion and Animation
1.21
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