Quantifying neck muscle activity during head fixation in VR

Introduction Head-mounted displays (HMDs) are central to virtual and augmented reality (VR/AR) experiences, yet their reliance on head movement for interaction imposes physical demands on the neck. While neck pain is already a prevalent musculoskeletal issue, neck muscle activity during HMD usage remains poorly understood. Methods In this paper, we present the first empirical study of neck muscle activity during head fixation in a seated VR pointing task. Using surface electromyography, we measured muscle activity across 67 head poses in 15 participants. Results Our findings describe how neck muscle workload increases with rotation angle, is asymmetric across directions, and exhibits distinct temporal dynamics depending on head rotation angle. We contribute an open dataset and a detailed characterisation of neck muscle activity during prolonged head fixation, providing a physiological baseline for future research on the ergonomics of immersive technologies. Discussion Our findings highlight how specific head orientations and fixation durations differentially load the neck musculature, offering the basis for a physiological explanation for discomfort during prolonged VR use and establishing a baseline for future ergonomic assessments.

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Publication Details

Journal
Frontiers in Virtual Reality
Published
2025-11-28
DOI
https://doi.org/10.3389/frvir.2025.1682866
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

Quantifying neck muscle activity during head fixation in VR

Florian Weidner, Hans Gellersen, J. F. Hu, Guanlin Li
Frontiers in Virtual Reality
Virtual Reality Applications and Impacts
article

Quantifying neck muscle activity during head fixation in VR

Florian Weidner, Hans Gellersen, J. F. Hu, Guanlin Li
article en

Abstract

Introduction Head-mounted displays (HMDs) are central to virtual and augmented reality (VR/AR) experiences, yet their reliance on head movement for interaction imposes physical demands on the neck. While neck pain is already a prevalent musculoskeletal issue, neck muscle activity during HMD usage remains poorly understood. Methods In this paper, we present the first empirical study of neck muscle activity during head fixation in a seated VR pointing task. Using surface electromyography, we measured muscle activity across 67 head poses in 15 participants. Results Our findings describe how neck muscle workload increases with rotation angle, is asymmetric across directions, and exhibits distinct temporal dynamics depending on head rotation angle. We contribute an open dataset and a detailed characterisation of neck muscle activity during prolonged head fixation, providing a physiological baseline for future research on the ergonomics of immersive technologies. Discussion Our findings highlight how specific head orientations and fixation durations differentially load the neck musculature, offering the basis for a physiological explanation for discomfort during prolonged VR use and establishing a baseline for future ergonomic assessments.

Frontiers in Virtual RealityVol. 6
Aarhus University (DK), Lancaster University (GB), University of Glasgow (GB)
European Commission
Openalex Percentile: Top 61%
Virtual Reality Applications and Impacts
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