Creative Evaluators: When Machines Evaluate Us

Abstract The Computational Creativity literature stresses the importance of evaluation in computational creativity systems in addition to generative capabilities. But, what about machines that only evaluate? When it comes to co-creative systems, humans often take on the primary evaluative role, while machines assist with the generation of creative artifacts. In this paper, we propose flipping the paradigm, envisioning machines that (only) evaluate humans in the creative space. We call such machines Creative Evaluators whose end goal is to evaluate human-made artifacts and provides feedback to aid humans in the creative process, while the machine itself refrains from directly generating any content. We present a co-creative framework for designing Creative Evaluators, which includes the tension between originality and quality of creative artifacts, and the need for explainability and fairness in machines that take on an evaluative role for human-made artifacts. To illustrate this framework, we present Titlevator , a machine that evaluates titles for AI papers, while also providing feedback to the user on the originality and the quality of the paper being evaluated.

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Publication Details

Journal
New Generation Computing
Published
2025-11-27
DOI
https://doi.org/10.1007/s00354-025-00302-8
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Creative Evaluators: When Machines Evaluate Us

Margareta Ackerman, Kuakou Bossou
New Generation Computing
Artificial Intelligence in Games
article

Creative Evaluators: When Machines Evaluate Us

Margareta Ackerman, Kuakou Bossou
article en

Abstract

Abstract The Computational Creativity literature stresses the importance of evaluation in computational creativity systems in addition to generative capabilities. But, what about machines that only evaluate? When it comes to co-creative systems, humans often take on the primary evaluative role, while machines assist with the generation of creative artifacts. In this paper, we propose flipping the paradigm, envisioning machines that (only) evaluate humans in the creative space. We call such machines Creative Evaluators whose end goal is to evaluate human-made artifacts and provides feedback to aid humans in the creative process, while the machine itself refrains from directly generating any content. We present a co-creative framework for designing Creative Evaluators, which includes the tension between originality and quality of creative artifacts, and the need for explainability and fairness in machines that take on an evaluative role for human-made artifacts. To illustrate this framework, we present Titlevator , a machine that evaluates titles for AI papers, while also providing feedback to the user on the originality and the quality of the paper being evaluated.

New Generation ComputingVol. 44(1)
Santa Clara University (US)
Openalex Percentile: Top 80%
Artificial Intelligence in Games
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