Designing a MOOC Learning Environment embedded with Gamifications to Enhance Higher Order Thinking

This study presents the design and development of a MOOC learning environment embedded with gamification elements aimed at enhancing higher-order thinking skills. The research adopts a design and development approach, utilising the ADDIE and ASSURE instructional design models. The study provides a comprehensive background and rationale for each component of the design process, highlighting the theoretical foundations that support the integration of gamification into the MOOC environment. Theories such as the Mechanics, Dynamics, and Emotions (MDE) framework for gamification are integrated into the learning activities to promote engagement and motivation. Additionally, elements of Online Collaborative Learning (OCL) are incorporated to facilitate interactive and social learning experiences, while the selected MOOCs reflect the principles of Connectivism, emphasising the networked nature of knowledge. A thorough analysis of these theories informs the design elements aimed at promoting cognitive development among learners. The proposed design for the MOOC and gamified learning environment is presented, demonstrating how these design principles can effectively foster higher-order thinking skills in an online learning context.

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Publication Details

Journal
Brock Education Journal
Published
2025-11-26
DOI
https://doi.org/10.26522/brocked.v34i2.1212
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Designing a MOOC Learning Environment embedded with Gamifications to Enhance Higher Order Thinking

Zaidatun Tasir, Jing Wang
Brock Education Journal
Educational Games and Gamification
article

Designing a MOOC Learning Environment embedded with Gamifications to Enhance Higher Order Thinking

Zaidatun Tasir, Jing Wang
article en

Abstract

This study presents the design and development of a MOOC learning environment embedded with gamification elements aimed at enhancing higher-order thinking skills. The research adopts a design and development approach, utilising the ADDIE and ASSURE instructional design models. The study provides a comprehensive background and rationale for each component of the design process, highlighting the theoretical foundations that support the integration of gamification into the MOOC environment. Theories such as the Mechanics, Dynamics, and Emotions (MDE) framework for gamification are integrated into the learning activities to promote engagement and motivation. Additionally, elements of Online Collaborative Learning (OCL) are incorporated to facilitate interactive and social learning experiences, while the selected MOOCs reflect the principles of Connectivism, emphasising the networked nature of knowledge. A thorough analysis of these theories informs the design elements aimed at promoting cognitive development among learners. The proposed design for the MOOC and gamified learning environment is presented, demonstrating how these design principles can effectively foster higher-order thinking skills in an online learning context.

Brock Education JournalVol. 34(2)
University of Technology Malaysia (MY)
Openalex Percentile: Top 59%
Educational Games and Gamification
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Designing a MOOC Learning Environment embedded with Gamifications to Enhance Higher Order Thinking — Zaidatun Tasir, Jing Wang · Brock Education Journal (2025) | TGRS Research Map | TGRS