Literacies and the production of intimacy in a family idioculture: Shared games, shared stories, and momentous desires

This conceptual article explores the interplay between literacies, play, and intimacy in one family. It describes how two children and their father co-create intimate moments across various modalities, including multiplayer video games and oral storytelling. By examining family-specific literacies, the article contributes to understanding how such idiosyncratic literacies foster intimacy over time. These practices, which may seem nonsensical in conventional contexts, are vital for both children and adults, particularly in early childhood. The article centers on the development of “goosey stories,” improvised narratives inspired by their shared experience with the videogame Untitled Goose Game and contributes the concept of momentous desires and their relationship to family literacies, idiocultures, and joint videogameplay. It illustrates how these stories, characterized by playful antics of mischievous geese, cultivate intimacy within the family over time, emphasizing the emotional significance of everyday, shared moments of togetherness.

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Publication Details

Journal
Journal of Early Childhood Literacy
Published
2025-11-27
DOI
https://doi.org/10.1177/14687984251405340
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

Literacies and the production of intimacy in a family idioculture: Shared games, shared stories, and momentous desires

Christian Ehret, Ty Hollett
Journal of Early Childhood Literacy
Child Development and Digital Technology
article

Literacies and the production of intimacy in a family idioculture: Shared games, shared stories, and momentous desires

Christian Ehret, Ty Hollett
article en

Abstract

This conceptual article explores the interplay between literacies, play, and intimacy in one family. It describes how two children and their father co-create intimate moments across various modalities, including multiplayer video games and oral storytelling. By examining family-specific literacies, the article contributes to understanding how such idiosyncratic literacies foster intimacy over time. These practices, which may seem nonsensical in conventional contexts, are vital for both children and adults, particularly in early childhood. The article centers on the development of “goosey stories,” improvised narratives inspired by their shared experience with the videogame Untitled Goose Game and contributes the concept of momentous desires and their relationship to family literacies, idiocultures, and joint videogameplay. It illustrates how these stories, characterized by playful antics of mischievous geese, cultivate intimacy within the family over time, emphasizing the emotional significance of everyday, shared moments of togetherness.

Journal of Early Childhood Literacy
University of North Carolina at Chapel Hill (US), Pennsylvania State University (US)
Openalex Percentile: Top 62%
Child Development and Digital Technology
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Literacies and the production of intimacy in a family idioculture: Shared games, shared stories, and momentous desires — Christian Ehret, Ty Hollett · Journal of Early Childhood Literacy (2025) | TGRS Research Map | TGRS