Cross-genre comparison and pattern extraction for the features of utterances of story characters

Little quantitative research has been conducted on the detailed expressions of story characters. This study focuses on the utterances of story characters and constructs a fundamental dataset. To compare different story genres, five popular genres (adventure, battle, love, detective, and horror) in modern Japan entertainment culture were selected based on comic and game sales rankings. Approximately 26,000 utterances of story characters in the five genres were randomly selected. The selected utterances were categorized from the perspective of speech acts. Genre and character role comparisons based on a chi-square test and residual analysis clarified the tendencies of each genre. Factor analysis was used to extract utterance patterns for each genre, and three general purpose utterance patterns were clarified: question-answering type, attacking type, and proposal type. The results demonstrate the usefulness of utterance data construction and speech act analysis.

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Publication Details

Journal
Journal of the Japanese Association for Digital Humanities
Published
2025-11-03
DOI
https://doi.org/10.17928/jjadh.8.1_1
Primary Topic
Media Influence and Health
Type
article
Field-Weighted Citation Impact
0.00

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article

Cross-genre comparison and pattern extraction for the features of utterances of story characters

Junji SAKAMOTO, Hajime Murai, Yōko Saitō, Fumihito Yoshii et al.
Journal of the Japanese Association for Digital Humanities
Media Influence and Health
article

Cross-genre comparison and pattern extraction for the features of utterances of story characters

Junji SAKAMOTO, Hajime Murai, Yōko Saitō, Fumihito Yoshii, Masaki Tomita, Eiichi Sato, Naoko Matsumoto, Hideyuki Nishimura, Sui Sakagami, Tomowa Hodosawa, Tomoya Kanazashi, Masato Irifune, Ryogo Okuyama
article en

Abstract

Little quantitative research has been conducted on the detailed expressions of story characters. This study focuses on the utterances of story characters and constructs a fundamental dataset. To compare different story genres, five popular genres (adventure, battle, love, detective, and horror) in modern Japan entertainment culture were selected based on comic and game sales rankings. Approximately 26,000 utterances of story characters in the five genres were randomly selected. The selected utterances were categorized from the perspective of speech acts. Genre and character role comparisons based on a chi-square test and residual analysis clarified the tendencies of each genre. Factor analysis was used to extract utterance patterns for each genre, and three general purpose utterance patterns were clarified: question-answering type, attacking type, and proposal type. The results demonstrate the usefulness of utterance data construction and speech act analysis.

Journal of the Japanese Association for Digital HumanitiesVol. 8(1)
Future University Hakodate (JP)
Japan Society for the Promotion of Science
Openalex Percentile: Top 64%
Media Influence and Health
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