Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting

Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360° views of a car, scene view synthesis handles entire environments where non-uniform observations pose unique challenges for stable rendering quality. To address this issue, we propose a novel approach: renderability field-guided gaussian splatting (RF-GS). This method quantifies input inhomogeneity through a renderability field, guiding pseudo-view sampling to enhanced visual consistency. To ensure the quality of wide-baseline pseudo-views, we train an image restoration model to map point projections to visiblelight styles. Additionally, our validated hybrid data optimization strategy effectively fuses information of pseudo-view angles and source view textures. Comparative experiments on simulated and real-world data show that our method outperforms existing approaches in rendering stability.

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Publication Details

Published
2025-10-19
DOI
https://doi.org/10.1109/iros60139.2025.11247349
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting

Matteo Matteucci, Matteo Frosi, Jianfei Ge, Yan Fang et al.
Computer Graphics and Visualization Techniques
article

Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting

Matteo Matteucci, Matteo Frosi, Jianfei Ge, Yan Fang, Xiaofeng Jin, Jiangjian Xiao
article en

Abstract

Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360° views of a car, scene view synthesis handles entire environments where non-uniform observations pose unique challenges for stable rendering quality. To address this issue, we propose a novel approach: renderability field-guided gaussian splatting (RF-GS). This method quantifies input inhomogeneity through a renderability field, guiding pseudo-view sampling to enhanced visual consistency. To ensure the quality of wide-baseline pseudo-views, we train an image restoration model to map point projections to visiblelight styles. Additionally, our validated hybrid data optimization strategy effectively fuses information of pseudo-view angles and source view textures. Comparative experiments on simulated and real-world data show that our method outperforms existing approaches in rendering stability.

Ningbo Institute of Industrial Technology (CN), Politecnico di Milano (IT)
Openalex Percentile: Top 42%
Computer Graphics and Visualization Techniques
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