Rendering Anywhere You See: Renderability Field-guided Gaussian Splatting
Scene view synthesis, which generates novel views from limited perspectives, is increasingly vital for applications like virtual reality, augmented reality, and robotics. Unlike object-based tasks, such as generating 360° views of a car, scene view synthesis handles entire environments where non-uniform observations pose unique challenges for stable rendering quality. To address this issue, we propose a novel approach: renderability field-guided gaussian splatting (RF-GS). This method quantifies input inhomogeneity through a renderability field, guiding pseudo-view sampling to enhanced visual consistency. To ensure the quality of wide-baseline pseudo-views, we train an image restoration model to map point projections to visiblelight styles. Additionally, our validated hybrid data optimization strategy effectively fuses information of pseudo-view angles and source view textures. Comparative experiments on simulated and real-world data show that our method outperforms existing approaches in rendering stability.
Authors
- Matteo Matteucci (ORCID: https://orcid.org/0000-0002-8306-6739)
- Matteo Frosi (ORCID: https://orcid.org/0000-0002-5936-7945)
- Jianfei Ge
- Yan Fang (ORCID: https://orcid.org/0000-0002-4526-7644)
- Xiaofeng Jin (ORCID: https://orcid.org/0000-0002-1804-5456)
- Jiangjian Xiao (ORCID: https://orcid.org/0000-0003-1868-4001)
Institutions
- Ningbo Institute of Industrial Technology (CN)
- Politecnico di Milano (IT)
Publication Details
- Published
- 2025-10-19
- DOI
- https://doi.org/10.1109/iros60139.2025.11247349
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00