Towards Open-World Human Action Segmentation Using Graph Convolutional Networks
Current methods for human-object interaction segmentation excel in closed-world settings but struggle to generalize to open-world scenarios where novel actions emerge. Since collecting exhaustive training data for all possible dynamic human activities is impractical, a model capable of detecting and segmenting novel, out-of-distribution (OOD) actions without manual annotation is needed. To address this, we formally define the open-world action segmentation problem and propose a novel framework featuring three key components: 1) an Enhanced Pyramid Graph Convolutional Network with a new decoder for robust spatiotemporal upsampling, 2) hybrid-based training synthesizing OOD data to eliminate reliance on manual labels, and 3) a temporal clustering loss that groups in-distribution actions while distancing OOD samplesWe evaluate our framework on two challenging human-object interaction recognition datasets: Bimanual Actions and Two Hands and Object datasets. Experimental results demonstrate significant improvements over state-of-the-art action segmentation models across multiple open-set evaluation metrics, achieving 16.9% and 34.6% relative gains in open-set segmentation (F1@50) and out-of-distribution detection performances (AUROC), respectively. Additionally, we conduct an in-depth ablation study to assess the impact of each proposed component, identifying the optimal framework configuration for open-world action segmentation.
Authors
- Gordon Cheng (ORCID: https://orcid.org/0000-0003-0770-8717)
- Hao Xing (ORCID: https://orcid.org/0000-0001-8346-3454)
- Kai Zhe Boey (ORCID: https://orcid.org/0009-0001-2297-790X)
Institutions
- Fraunhofer Institute for Cognitive Systems (DE)
- Technical University of Munich (DE)
Publication Details
- Published
- 2025-10-19
- DOI
- https://doi.org/10.1109/iros60139.2025.11247257
- Primary Topic
- Human Pose and Action Recognition
- Type
- article
- Field-Weighted Citation Impact
- 0.00