Looks and gaming: Who and why?

Americans spend 2.5 percent of their waking hours video-gaming. Using the American Add Health Study, we show that adults who are better-looking have more close friends. Gaming being costlier for them, they engage in less of it. Physically attractive teens are less likely than others to game at all. Attractive adults are less likely than others to spend any time gaming; if they do, they spend less time on it than other gamers. The reverse is true among teens and adults for some other non-market activities—sports and hobby groups. Using the longitudinal nature of the Study, we find that these relationships may be causal for adults: good looks decrease gaming time, not vice-versa. The results provide new evidence on how looks affect non-market time use and perhaps indicate the role that they play in personal development.

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Publication Details

Journal
Journal of Economic Behavior & Organization
Published
2025-11-27
DOI
https://doi.org/10.1016/j.jebo.2025.107340
Primary Topic
Evolutionary Psychology and Human Behavior
Type
article
Field-Weighted Citation Impact
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article

Looks and gaming: Who and why?

Andy Chung, Junsen Zhang, Carl Singleton, Daniel S. Hamermesh et al.
Journal of Economic Behavior & Organization
Evolutionary Psychology and Human Behavior
article

Looks and gaming: Who and why?

Andy Chung, Junsen Zhang, Carl Singleton, Daniel S. Hamermesh, Zheng‐Xin Wang
article en

Abstract

Americans spend 2.5 percent of their waking hours video-gaming. Using the American Add Health Study, we show that adults who are better-looking have more close friends. Gaming being costlier for them, they engage in less of it. Physically attractive teens are less likely than others to game at all. Attractive adults are less likely than others to spend any time gaming; if they do, they spend less time on it than other gamers. The reverse is true among teens and adults for some other non-market activities—sports and hobby groups. Using the longitudinal nature of the Study, we find that these relationships may be causal for adults: good looks decrease gaming time, not vice-versa. The results provide new evidence on how looks affect non-market time use and perhaps indicate the role that they play in personal development.

Journal of Economic Behavior & OrganizationVol. 240
University of Stirling (GB), National Bureau of Economic Research (US), Chinese University of Hong Kong (HK), IZA - Institute of Labor Economics (DE), University of Reading (GB), Zhejiang University of Finance and Economics (CN)
Openalex Percentile: Top 61%
Evolutionary Psychology and Human Behavior
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