Empowering teenagers in the digital era: a workshop experience for digital literacy and civic engagement

To better equip teenagers as informed and active participants in an increasingly digital and connected world, we designed an innovative workshop-based methodology. The workshop integrates three key approaches: (i) design thinking, to foster creativity and collaboration in digital content and technology creation; (ii) citizen science, to explore data, citizenship, and civic engagement; and (iii) game thinking, to enhance problem-solving through playful digital tools. We conducted four editions of the workshop, involving 149 Italian students (aged 16-18). Each edition addressed a specific sustainability-related challenge, such as tourism, digital well-being, urban accessibility, or environmental emergencies. Findings and insights from these experiences confirm the workshop's effectiveness as an engaging and playful educational tool for teaching digital literacy through technology-driven topics and civic engagement.

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Publication Details

Journal
CoDesign
Published
2025-11-26
DOI
https://doi.org/10.1080/15710882.2025.2592835
Primary Topic
Literacy, Media, and Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Empowering teenagers in the digital era: a workshop experience for digital literacy and civic engagement

Catia Prandi, Tommaso Zambon, Chiara Ceccarini
CoDesign
Literacy, Media, and Education
article

Empowering teenagers in the digital era: a workshop experience for digital literacy and civic engagement

Catia Prandi, Tommaso Zambon, Chiara Ceccarini
article en

Abstract

To better equip teenagers as informed and active participants in an increasingly digital and connected world, we designed an innovative workshop-based methodology. The workshop integrates three key approaches: (i) design thinking, to foster creativity and collaboration in digital content and technology creation; (ii) citizen science, to explore data, citizenship, and civic engagement; and (iii) game thinking, to enhance problem-solving through playful digital tools. We conducted four editions of the workshop, involving 149 Italian students (aged 16-18). Each edition addressed a specific sustainability-related challenge, such as tourism, digital well-being, urban accessibility, or environmental emergencies. Findings and insights from these experiences confirm the workshop's effectiveness as an engaging and playful educational tool for teaching digital literacy through technology-driven topics and civic engagement.

CoDesign
University of Bologna (IT)
Openalex Percentile: Top 64%
Literacy, Media, and Education
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