MOA: Efficient Scene-Aware Multi-Object Arrangement in VR
3D multi-object arrangement is a fundamental task in VR that relies on accurate and natural initial selection alongside rapid and convenient subsequent manipulation to ensure high efficiency. However, existing methods fail to support efficient multi-object arrangement in highly occluded scenes with densely packed candidate objects through controller-free natural interactions. In this article, we propose an efficient, scene-aware multi-object arrangement method (MOA) designed for fast, precise, and convenient object arrangement. First, MOA introduces an importance-driven multi-object initial selection algorithm that assigns higher spatiotemporally correlated object importance (IMP) to target objects, establishing a natural multi-object initial selection mode that enables quick and accurate selection of high-IMP objects. Subsequently, it presents an auxiliary-structure-guided multi-object manipulation algorithm that constructs an auxiliary manipulation structure to assist subsequent multi-object manipulation, alongside a multi-modal interaction mode that facilitates swift and natural manipulation. Compared to state-of-the-art controller-free and controller-based methods, MOA significantly improves task performance, reduces task load, and enhances convenience in complex multi-object arrangement scenes involving hundreds of highly occluded objects need to be arranged.
Authors
- Xuehuai Shi
- Zhiwen Shao
- Jieming Yin (ORCID: https://orcid.org/0009-0008-2878-1853)
- Lili Wang (ORCID: https://orcid.org/0000-0003-1105-8542)
- Ziteng Wang (ORCID: https://orcid.org/0000-0002-5686-1972)
- Jian Wu (ORCID: https://orcid.org/0000-0002-3863-8814)
- Yuhan Duan
Institutions
- China University of Mining and Technology (CN)
- Nanjing University of Posts and Telecommunications (CN)
- Beihang University (CN)
Publication Details
- Journal
- IEEE Transactions on Visualization and Computer Graphics
- Published
- 2025-11-24
- DOI
- https://doi.org/10.1109/tvcg.2025.3636062
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 0.00