Beyond the Broadcast: Enhancing VR Tennis Broadcasting Through Embedded Visualizations and Camera Techniques

Virtual Reality (VR) broadcasting has emerged as a promising medium for providing immersive viewing experiences of major sports events such as tennis. However, current VR broadcast systems often lack an effective camera language and do not adequately incorporate dynamic, in-game visualizations, limiting viewer engagement and narrative clarity. To address these limitations, we analyze 400 out-of-play segments from eight major tennis broadcasts to develop a tennis-specific design framework that effectively combines cinematic camera movements with embedded visualizations. We further refine our framework by examining 25 cinematic VR animations, comparing their camera techniques with traditional tennis broadcasts to identify key differences and inform adaptations for VR. Based on data extracted from the broadcast videos, we reconstruct a simulated game that captures the players' and ball's motion and trajectories. Leveraging this design framework and processing pipeline, we develope Beyond the Broadcast, a VR tennis viewing system that integrates embedded visualizations with adaptive camera motions to construct a comprehensive and engaging narrative. Our system dynamically overlays tactical information and key match events onto the simulated environment, enhancing viewer comprehension and narrative engagement while ensuring perceptual immersion and viewing comfort. A user study involving tennis viewers demonstrate that our approach outperforms traditional VR broadcasting methods in delivering an immersive, informative viewing experience.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-11-24
DOI
https://doi.org/10.1109/tvcg.2025.3634638
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Beyond the Broadcast: Enhancing VR Tennis Broadcasting Through Embedded Visualizations and Camera Techniques

Kai Xu, Gulshat Amirkhanova, Jielin Feng, Siming Chen et al.
IEEE Transactions on Visualization and Computer Graphics
Virtual Reality Applications and Impacts
article

Beyond the Broadcast: Enhancing VR Tennis Broadcasting Through Embedded Visualizations and Camera Techniques

Kai Xu, Gulshat Amirkhanova, Jielin Feng, Siming Chen, Jun-Hsiang Yao, Xinfang Tian
article en

Abstract

Virtual Reality (VR) broadcasting has emerged as a promising medium for providing immersive viewing experiences of major sports events such as tennis. However, current VR broadcast systems often lack an effective camera language and do not adequately incorporate dynamic, in-game visualizations, limiting viewer engagement and narrative clarity. To address these limitations, we analyze 400 out-of-play segments from eight major tennis broadcasts to develop a tennis-specific design framework that effectively combines cinematic camera movements with embedded visualizations. We further refine our framework by examining 25 cinematic VR animations, comparing their camera techniques with traditional tennis broadcasts to identify key differences and inform adaptations for VR. Based on data extracted from the broadcast videos, we reconstruct a simulated game that captures the players' and ball's motion and trajectories. Leveraging this design framework and processing pipeline, we develope Beyond the Broadcast, a VR tennis viewing system that integrates embedded visualizations with adaptive camera motions to construct a comprehensive and engaging narrative. Our system dynamically overlays tactical information and key match events onto the simulated environment, enhancing viewer comprehension and narrative engagement while ensuring perceptual immersion and viewing comfort. A user study involving tennis viewers demonstrate that our approach outperforms traditional VR broadcasting methods in delivering an immersive, informative viewing experience.

IEEE Transactions on Visualization and Computer GraphicsVol. 32(1)
University of Nottingham (GB), Al-Farabi Kazakh National University (KZ), Fudan University (CN)
Openalex Percentile: Top 62%
Virtual Reality Applications and Impacts
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Beyond the Broadcast: Enhancing VR Tennis Broadcasting Through Embedded Visualizations and Camera Techniques — Kai Xu, Gulshat Amirkhanova, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS