Mean-Payoff and Energy Discrete-Bidding Games

A \emph{bidding} game is played on a graph as follows. A token is placed on an initial vertex and both players are allocated budgets. In each turn, the players simultaneously submit bids that do not exceed their available budgets, the higher bidder moves the token, and pays the bid to the lower bidder. We focus on \emph{discrete}-bidding, which are motivated by practical applications and restrict the granularity of the players' bids, e.g, bids must be given in cents. We study, for the first time, discrete-bidding games with {\em mean-payoff} and {\em energy} objectives. In contrast, mean-payoff {\em continuous}-bidding games (i.e., no granularity restrictions) are understood and exhibit a rich mathematical structure. The {\em threshold} budget is a necessary and sufficient initial budget for winning an energy game or guaranteeing a target payoff in a mean-payoff game. We first establish existence of threshold budgets; a non-trivial property due to the concurrent moves of the players. Moreover, we identify the structure of the thresholds, which is key in obtaining compact strategies, and in turn, showing that finding threshold is in \NP~and \coNP even in succinctly-represented games.

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Publication Details

Journal
ArXiv.org
Published
2025-08-30
DOI
https://doi.org/10.4230/lipics.csl.2026.32
Primary Topic
Game Theory and Voting Systems
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article
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article

Mean-Payoff and Energy Discrete-Bidding Games

Guy Avni, Suman Sadhukhan
ArXiv.org
Game Theory and Voting Systems
article

Mean-Payoff and Energy Discrete-Bidding Games

Guy Avni, Suman Sadhukhan
article en

Abstract

A \emph{bidding} game is played on a graph as follows. A token is placed on an initial vertex and both players are allocated budgets. In each turn, the players simultaneously submit bids that do not exceed their available budgets, the higher bidder moves the token, and pays the bid to the lower bidder. We focus on \emph{discrete}-bidding, which are motivated by practical applications and restrict the granularity of the players' bids, e.g, bids must be given in cents. We study, for the first time, discrete-bidding games with {\em mean-payoff} and {\em energy} objectives. In contrast, mean-payoff {\em continuous}-bidding games (i.e., no granularity restrictions) are understood and exhibit a rich mathematical structure. The {\em threshold} budget is a necessary and sufficient initial budget for winning an energy game or guaranteeing a target payoff in a mean-payoff game. We first establish existence of threshold budgets; a non-trivial property due to the concurrent moves of the players. Moreover, we identify the structure of the thresholds, which is key in obtaining compact strategies, and in turn, showing that finding threshold is in \NP~and \coNP even in succinctly-represented games.

ArXiv.org
Openalex Percentile: Top 56%
Game Theory and Voting Systems
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Mean-Payoff and Energy Discrete-Bidding Games — Guy Avni, Suman Sadhukhan · ArXiv.org (2025) | TGRS Research Map | TGRS