Exploration of Design Thinking in Self-guided Museum Tours
Museum tour guide is a crucial component of museum education. In recent years, self-guided tours have become widely used in museums; however, they still face challenges such as low usage rates, inadequate learning outcomes, and limited adoption. This study applied the EDIPT design thinking model to integrate concepts from “McDonald’s ordering” — including self-selection, convenience, and lifestyle — into the innovative design of museum self-guided tours. A prototype of “Easy Tour Guide” has been tested at Hong Kong Palace Museum to explore ways to enhance self-guided museum tours. Based on the testing process and feedback, the research recommends that museum self-guided tours should focus on the audience, adopting a three-pronged strategy that emphasizes audience participation and choice, media reorganization and integration, and the use of narrative scenes and gamification.
Authors
- Yu Bo (ORCID: https://orcid.org/0000-0002-0139-3622)
- Rui Song (ORCID: https://orcid.org/0000-0002-8695-1522)
- Chaoyang Zhang (ORCID: https://orcid.org/0000-0002-9450-1812)
Publication Details
- Journal
- 博物院.
- Published
- 2024-10-01
- DOI
- https://doi.org/10.3724/2096-1715.2024.08.05.106
- Primary Topic
- Museums and Cultural Heritage
- Type
- article
- Field-Weighted Citation Impact
- 0.00