Skating System Unveiled: Exploring Preference Aggregation in Ballroom Tournaments

The Skating System, which originated from the scrutineering system in dance sport tournaments, can be formulated as a voting system: We introduce and formalize the Skating System Single (SkS, for short), a new voting system embedded into the framework of computational social choice. Although SkS has similarities with Bucklin voting, it differs from it because it is subject to additional constraints when determining the election winners. Through an analysis of the axiomatic properties of SkS and of its vulnerability to manipulative and electoral control attacks, we compare SkS with Bucklin voting and provide insights into its potential strengths and weaknesses. In particular, we show that SkS satisfies nondictatorship as well as the majority criterion, positive responsiveness, monotonicity, and citizens' sovereignty but violates the Condorcet criterion, strong monotonicity, independence of clones, consistency, participation, resoluteness, and strategy-proofness. Further, we study manipulation, i.e., where (groups of) voters vote strategically to improve the outcome of an election in their favor, showing that the constructive coalitional weighted manipulation problem for SkS is NP-complete, while the destructive variant can be solved in polynomial time. Lastly, we initiate the study of electoral control, where an external agent attempts to change the election outcome by interfering with the structure of the election. Here, we show NP-completeness for constructive and destructive control by deleting candidates as well as for constructive control by adding voters, whereas we show that the problem of destructive control by adding voters can be solved in polynomial time.

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Publication Details

Journal
Electronic Proceedings in Theoretical Computer Science
Published
2025-11-25
DOI
https://doi.org/10.4204/eptcs.437.23
Primary Topic
Game Theory and Voting Systems
Type
article
Field-Weighted Citation Impact
0.00

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article

Skating System Unveiled: Exploring Preference Aggregation in Ballroom Tournaments

Jörg Rothe, Linda Van Horn, Tessa Seeger, Paul Nüsken
Electronic Proceedings in Theoretical Computer Science
Game Theory and Voting Systems
article

Skating System Unveiled: Exploring Preference Aggregation in Ballroom Tournaments

Jörg Rothe, Linda Van Horn, Tessa Seeger, Paul Nüsken
article en

Abstract

The Skating System, which originated from the scrutineering system in dance sport tournaments, can be formulated as a voting system: We introduce and formalize the Skating System Single (SkS, for short), a new voting system embedded into the framework of computational social choice. Although SkS has similarities with Bucklin voting, it differs from it because it is subject to additional constraints when determining the election winners. Through an analysis of the axiomatic properties of SkS and of its vulnerability to manipulative and electoral control attacks, we compare SkS with Bucklin voting and provide insights into its potential strengths and weaknesses. In particular, we show that SkS satisfies nondictatorship as well as the majority criterion, positive responsiveness, monotonicity, and citizens' sovereignty but violates the Condorcet criterion, strong monotonicity, independence of clones, consistency, participation, resoluteness, and strategy-proofness. Further, we study manipulation, i.e., where (groups of) voters vote strategically to improve the outcome of an election in their favor, showing that the constructive coalitional weighted manipulation problem for SkS is NP-complete, while the destructive variant can be solved in polynomial time. Lastly, we initiate the study of electoral control, where an external agent attempts to change the election outcome by interfering with the structure of the election. Here, we show NP-completeness for constructive and destructive control by deleting candidates as well as for constructive control by adding voters, whereas we show that the problem of destructive control by adding voters can be solved in polynomial time.

Electronic Proceedings in Theoretical Computer ScienceVol. 437
Heinrich Heine University Düsseldorf (DE)
Deutsche Forschungsgemeinschaft
Openalex Percentile: Top 56%
Game Theory and Voting Systems
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