EyeNexus: Adaptive Gaze-Driven Quality and Bitrate Streaming for Seamless VR Cloud Gaming Experiences

Virtual reality cloud gaming systems render the 3D graphics on cloud servers for playing graphically demanding games on VR headsets. Delivering high-resolution game scenes is challenging due to variation in network performance. By leveraging the non-uniform human vision perception, foveated rendering and encoding have proven effective for optimized streaming in constrained networks. SoTA foveation methods either do not incorporate real-time gaze data or are unable to handle variations in network conditions, resulting in a suboptimal user experience. We introduce EyeNexus, a pioneering system that combines real-time gaze-driven spatial compression (FSC) with gaze-driven video encoding (FVE), transforming the gaze point for precise alignment and foveation. We propose a novel foveation model that dynamically adjusts the foveation region based on real-time bandwidth and gaze data. The model simplifies network-aware quality assignment in FVE, ensuring smooth and imperceptible quality gradients. We evaluate EyeNexus using objective and subjective measures with different network conditions and games. EyeNexus reduces latency by up to 70.9% and improves perceptual visual quality by up to 24.6%. Our IRB-approved user study shows that EyeNexus achieves the highest playability and visual quality, with improvements of up to 48%, while eliminating motion sickness.

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Publication Details

Journal
Proceedings of the ACM on Networking
Published
2025-11-24
DOI
https://doi.org/10.1145/3768989
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
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article

EyeNexus: Adaptive Gaze-Driven Quality and Bitrate Streaming for Seamless VR Cloud Gaming Experiences

Pan Hui, Matti Siekkinen, Ahmad Alhilal, Ze Wu et al.
Proceedings of the ACM on Networking
Gaze Tracking and Assistive Technology
article

EyeNexus: Adaptive Gaze-Driven Quality and Bitrate Streaming for Seamless VR Cloud Gaming Experiences

Pan Hui, Matti Siekkinen, Ahmad Alhilal, Ze Wu, Y Tsui
article en

Abstract

Virtual reality cloud gaming systems render the 3D graphics on cloud servers for playing graphically demanding games on VR headsets. Delivering high-resolution game scenes is challenging due to variation in network performance. By leveraging the non-uniform human vision perception, foveated rendering and encoding have proven effective for optimized streaming in constrained networks. SoTA foveation methods either do not incorporate real-time gaze data or are unable to handle variations in network conditions, resulting in a suboptimal user experience. We introduce EyeNexus, a pioneering system that combines real-time gaze-driven spatial compression (FSC) with gaze-driven video encoding (FVE), transforming the gaze point for precise alignment and foveation. We propose a novel foveation model that dynamically adjusts the foveation region based on real-time bandwidth and gaze data. The model simplifies network-aware quality assignment in FVE, ensuring smooth and imperceptible quality gradients. We evaluate EyeNexus using objective and subjective measures with different network conditions and games. EyeNexus reduces latency by up to 70.9% and improves perceptual visual quality by up to 24.6%. Our IRB-approved user study shows that EyeNexus achieves the highest playability and visual quality, with improvements of up to 48%, while eliminating motion sickness.

Proceedings of the ACM on NetworkingVol. 3(CoNEXT4)
Hong Kong University of Science and Technology (HK), Aalto University (FI)
Openalex Percentile: Top 62%
Gaze Tracking and Assistive Technology
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EyeNexus: Adaptive Gaze-Driven Quality and Bitrate Streaming for Seamless VR Cloud Gaming Experiences — Pan Hui, Matti Siekkinen, et al. · Proceedings of the ACM on Networking (2025) | TGRS Research Map | TGRS