Measuring eye vergence angle in extended reality

Recently, extended reality (XR) displays, including augmented reality (AR) and virtual reality (VR), have integrated eye tracking capabilities, which could enable novel ways of interacting with XR content. In natural settings, eye vergence angle (EVA) changes constantly, based on the distance of fixated objects. Here, we measured EVA for eye fixations on real and virtual target objects in three different environments: real objects in the real world (real), virtual objects in the real world (AR), and virtual objects in a virtual world (VR). In a repeated measures design with 13 participants, EVA was measured while participants fixated on targets at varying distances. As expected, the results showed a significant main effect of target depth such that increasing EVA was associated with closer targets. However, there were consistent individual differences in baseline EVA. There was also a smaller but statistically significant main effect of environment (real, AR, VR) on EVA. Importantly, EVA was stable with respect to the starting depth of previously fixated targets and invariant to the direction (convergence vs. divergence) of vergence changes. In addition, EVA proved to be a more veridical depth estimate than verbal subjective depth judgments.

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Publication Details

Journal
PLoS ONE
Published
2025-11-25
DOI
https://doi.org/10.1371/journal.pone.0333043
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Measuring eye vergence angle in extended reality

Russell A. Cohen Hoffing, Steven M. Thurman, Mohammed Safayet Arefin, J.E. Swan
PLoS ONE
Virtual Reality Applications and Impacts
article

Measuring eye vergence angle in extended reality

Russell A. Cohen Hoffing, Steven M. Thurman, Mohammed Safayet Arefin, J.E. Swan
article en

Abstract

Recently, extended reality (XR) displays, including augmented reality (AR) and virtual reality (VR), have integrated eye tracking capabilities, which could enable novel ways of interacting with XR content. In natural settings, eye vergence angle (EVA) changes constantly, based on the distance of fixated objects. Here, we measured EVA for eye fixations on real and virtual target objects in three different environments: real objects in the real world (real), virtual objects in the real world (AR), and virtual objects in a virtual world (VR). In a repeated measures design with 13 participants, EVA was measured while participants fixated on targets at varying distances. As expected, the results showed a significant main effect of target depth such that increasing EVA was associated with closer targets. However, there were consistent individual differences in baseline EVA. There was also a smaller but statistically significant main effect of environment (real, AR, VR) on EVA. Importantly, EVA was stable with respect to the starting depth of previously fixated targets and invariant to the direction (convergence vs. divergence) of vergence changes. In addition, EVA proved to be a more veridical depth estimate than verbal subjective depth judgments.

PLoS ONEVol. 20(11)
United States Department of the Army (US), Colorado State University (US), Mississippi State University (US)
Openalex Percentile: Top 62%
Virtual Reality Applications and Impacts
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Measuring eye vergence angle in extended reality — Russell A. Cohen Hoffing, Steven M. Thurman, et al. · PLoS ONE (2025) | TGRS Research Map | TGRS