Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform

This paper presents an overview based on comparison of different machine and deep learning methods applied to perform the sentiment analysis of tweets related to mobile games. The dataset, gathered from Twitter (X) between 2020-2021, was preprocessed and vectorized using Count Vectorizer and TF-IDF methodology. Traditional machine learning (ML) models such as Linear Support Vector Classifier (SVC), Logistic Regression (LR), Ridge Classifier (RC), and Voting Classifier (VC) were benchmarked against a few deep learning (DL) architectures such as the TEMSAP-CNNLSTM model stand-alone and BERT-enhanced versions. The study used precision, F1-score, recall, accuracy, and the AUC to check the performance of the model. The results revealed that DL models outperformed traditional ML classifiers, with these models achieving the highest classification performance of 97,10% and achieving impressive success in minimizing false negatives and false positives. The Ridge Classifier exhibited the lowest performance, correctly classified twitter reviews at an accuracy of 76,76%, indicating its limitations in sentiment classification. In addition, ensemble learning techniques like the Voting Classifier performed much better than individual machine learning models, thus re-establishing the benefits of model aggregation. This study demonstrated that transformer-based models such as BERT have shown remarkable success in sentiment classification of text data related to mobile games. What is even more promising for furthering academic and industrial agendas is that it will provide informed insights into how to make the best selection for enhancing the analysis of user sentiment and identifying the best models to make the play of mobile games more entertaining.

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Publication Details

Journal
Erzincan Üniversitesi Fen Bilimleri Enstitüsü Dergisi
Published
2025-08-14
DOI
https://doi.org/10.18185/erzifbed.1667207
Citations
1
Primary Topic
Sentiment Analysis and Opinion Mining
Type
article
Field-Weighted Citation Impact
2.48
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article

Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform

Erol Kına, Recep O. Ozdag
1 citations
Erzincan Üniversitesi Fen Bilimleri Enstitüsü Dergisi
Sentiment Analysis and Opinion Mining
2.48
article

Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform

Erol Kına, Recep O. Ozdag
article en
1 citations

Abstract

This paper presents an overview based on comparison of different machine and deep learning methods applied to perform the sentiment analysis of tweets related to mobile games. The dataset, gathered from Twitter (X) between 2020-2021, was preprocessed and vectorized using Count Vectorizer and TF-IDF methodology. Traditional machine learning (ML) models such as Linear Support Vector Classifier (SVC), Logistic Regression (LR), Ridge Classifier (RC), and Voting Classifier (VC) were benchmarked against a few deep learning (DL) architectures such as the TEMSAP-CNNLSTM model stand-alone and BERT-enhanced versions. The study used precision, F1-score, recall, accuracy, and the AUC to check the performance of the model. The results revealed that DL models outperformed traditional ML classifiers, with these models achieving the highest classification performance of 97,10% and achieving impressive success in minimizing false negatives and false positives. The Ridge Classifier exhibited the lowest performance, correctly classified twitter reviews at an accuracy of 76,76%, indicating its limitations in sentiment classification. In addition, ensemble learning techniques like the Voting Classifier performed much better than individual machine learning models, thus re-establishing the benefits of model aggregation. This study demonstrated that transformer-based models such as BERT have shown remarkable success in sentiment classification of text data related to mobile games. What is even more promising for furthering academic and industrial agendas is that it will provide informed insights into how to make the best selection for enhancing the analysis of user sentiment and identifying the best models to make the play of mobile games more entertaining.

Erzincan Üniversitesi Fen Bilimleri Enstitüsü DergisiVol. 18(2)
Van Yüzüncü Yıl Üniversitesi (TR)
Openalex Percentile: Top 8%
Sentiment Analysis and Opinion Mining
2.48
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Deep Learning vs. Machine Learning in Sentiment Classification: A Comparative Analysis of Mobile Game Tweets from the X Platform — Erol Kına, Recep O. Ozdag · Erzincan Üniversitesi Fen Bilimleri Enstitüsü Dergisi (2025) | TGRS Research Map | TGRS