How Strangers Fall in Love in Games: Affective Infrastructures and Platformed Intimacy in China

In the platformized era, digital games have become key arenas for romantic connection, yet their role in shaping intimacy between strangers remains underexplored. This study examines how such relationships are initiated, developed, and evaluated in Honor of Kings, China’s most popular multiplayer online battle arena (MOBA) game. Based on 25 in-depth interviews with young players, it addresses four questions: the stages of romantic intimacy formation, enabling digital affordances, reasons for choosing games over dating or social apps, and evaluations of game-based romantic relationships. Findings reveal a four-stage process—encounter, acquaintance, development, and establishment or termination. Conceptualizing games as affective infrastructures, the study shows how platform design structures and commodifies digital intimacy while enabling embodied, performative commitment. Comparative analysis with dating apps, social media, and Massively Multiplayer Online Role-Playing Games (MMORPGs) highlights the distinctiveness of fast-paced, interaction-intensive play in fostering embedded emotional commitment. It also uncovers players’ tactical workarounds to reclaim autonomy from platforms. By theorizing intimacy as both enabled and contested within socio-technical systems, this research advances an infrastructural account of how love is imagined, enacted, and negotiated in contemporary digital culture.

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Publication Details

Journal
Social Media + Society
Published
2025-10-01
DOI
https://doi.org/10.1177/20563051251395404
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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article

How Strangers Fall in Love in Games: Affective Infrastructures and Platformed Intimacy in China

Meng Wang
Social Media + Society
Digital Games and Media
article

How Strangers Fall in Love in Games: Affective Infrastructures and Platformed Intimacy in China

Meng Wang
article en

Abstract

In the platformized era, digital games have become key arenas for romantic connection, yet their role in shaping intimacy between strangers remains underexplored. This study examines how such relationships are initiated, developed, and evaluated in Honor of Kings, China’s most popular multiplayer online battle arena (MOBA) game. Based on 25 in-depth interviews with young players, it addresses four questions: the stages of romantic intimacy formation, enabling digital affordances, reasons for choosing games over dating or social apps, and evaluations of game-based romantic relationships. Findings reveal a four-stage process—encounter, acquaintance, development, and establishment or termination. Conceptualizing games as affective infrastructures, the study shows how platform design structures and commodifies digital intimacy while enabling embodied, performative commitment. Comparative analysis with dating apps, social media, and Massively Multiplayer Online Role-Playing Games (MMORPGs) highlights the distinctiveness of fast-paced, interaction-intensive play in fostering embedded emotional commitment. It also uncovers players’ tactical workarounds to reclaim autonomy from platforms. By theorizing intimacy as both enabled and contested within socio-technical systems, this research advances an infrastructural account of how love is imagined, enacted, and negotiated in contemporary digital culture.

Social Media + SocietyVol. 11(4)
Renmin University of China (CN)
Openalex Percentile: Top 54%
Digital Games and Media
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How Strangers Fall in Love in Games: Affective Infrastructures and Platformed Intimacy in China — Meng Wang · Social Media + Society (2025) | TGRS Research Map | TGRS