Exploratory physical education teachers’ perspectives and intentions to use VR in the classroom context: a cross-sectional qualitative study

Introduction This study explored the potential role of emerging technologies, particularly active Virtual Reality (VR), from a Physical Education (PE) teacher’s perspective. VR technologies, which provide three-dimensional (immersive) simulation environments, have become more accessible and cost-effective in recent years. Using this technology to train students in various PE areas may add value. Objectives The study aimed to understand PE teachers’ knowledge of VR and their expectations for teaching PE using VR in classroom settings. Specifically, we explored the experiences, challenges, and potential benefits perceived by PE teachers across four European countries. Participants Thirty-eight PE teachers from Portugal, Belgium, Italy, and Cyprus participated voluntarily. Design This qualitative study employed a phenomenological approach. Data were collected between March and May 2024 in public and private secondary schools with ethical approval. Methods Data was gathered through open-ended focus group questions and analysed using a thematic analysis approach. Results Responses revealed varied experience levels with VR. Most participants expressed a willingness to use VR in PE, showing enthusiasm for new technologies and cautious optimism about integration. While recognizing its potential, respondents highlighted limitations. Technical barriers included Internet issues, limited technical skills, and lack of IT support. These reflect the challenges of implementing VR in schools. Teachers valued VR’s potential to expose students to otherwise inaccessible sports and activities. They also discussed its use for improving specific skills, such as first aid, game tactics, and individual sports techniques. Conclusion Integrating VR into PE presents both challenges and opportunities. Addressing training, financial, and logistical issues may enhance student engagement and learning outcomes.

Authors

Institutions

Publication Details

Journal
Frontiers in Virtual Reality
Published
2025-11-24
DOI
https://doi.org/10.3389/frvir.2025.1628684
Primary Topic
Physical Education and Pedagogy
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploratory physical education teachers’ perspectives and intentions to use VR in the classroom context: a cross-sectional qualitative study

Efstathios Christodoulides, José Pedro Amoroso, Olia Tsivitanidou, Wouter Cools et al.
Frontiers in Virtual Reality
Physical Education and Pedagogy
article

Exploratory physical education teachers’ perspectives and intentions to use VR in the classroom context: a cross-sectional qualitative study

Efstathios Christodoulides, José Pedro Amoroso, Olia Tsivitanidou, Wouter Cools, David Silva, Luís Coelho, Kyriaki Antoniou, Marc Sarens
article en

Abstract

Introduction This study explored the potential role of emerging technologies, particularly active Virtual Reality (VR), from a Physical Education (PE) teacher’s perspective. VR technologies, which provide three-dimensional (immersive) simulation environments, have become more accessible and cost-effective in recent years. Using this technology to train students in various PE areas may add value. Objectives The study aimed to understand PE teachers’ knowledge of VR and their expectations for teaching PE using VR in classroom settings. Specifically, we explored the experiences, challenges, and potential benefits perceived by PE teachers across four European countries. Participants Thirty-eight PE teachers from Portugal, Belgium, Italy, and Cyprus participated voluntarily. Design This qualitative study employed a phenomenological approach. Data were collected between March and May 2024 in public and private secondary schools with ethical approval. Methods Data was gathered through open-ended focus group questions and analysed using a thematic analysis approach. Results Responses revealed varied experience levels with VR. Most participants expressed a willingness to use VR in PE, showing enthusiasm for new technologies and cautious optimism about integration. While recognizing its potential, respondents highlighted limitations. Technical barriers included Internet issues, limited technical skills, and lack of IT support. These reflect the challenges of implementing VR in schools. Teachers valued VR’s potential to expose students to otherwise inaccessible sports and activities. They also discussed its use for improving specific skills, such as first aid, game tactics, and individual sports techniques. Conclusion Integrating VR into PE presents both challenges and opportunities. Addressing training, financial, and logistical issues may enhance student engagement and learning outcomes.

Frontiers in Virtual RealityVol. 6
Center for Inquiry (US), Vrije Universiteit Brussel (BE), Instituto Politécnico de Leiria (PT), Life Quality Research Centre (PT), University of Central Lancashire Cyprus (CY), Artevelde University College Ghent (BE), Health and Human Development (2HD) Research Network (CM)
European Commission, Erasmus+
Openalex Percentile: Top 46%
Physical Education and Pedagogy
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.